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 Crytek's Official Modding Portal » News » Crysis
  Go to the bottom of this page Crysis Wars 1.5 Source Code Released!
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11.05.2009 21:00
Cry-Tom
Community Manager

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Crysis Wars 1.5 Source Code Released!




Introduction
The source code for Crysis Wars version 1.5 has now been released. All download links can be found at the bottom of this page as well as the Mod SDK FAQ, as always you should take the time to read through this as it will answer the majority of your questions.

Remember to check out CryMod for providing feedback or requesting support with any aspect of the Mod SDK.

Crysis Wars Mod SDK F.A.Q.


quote:
Why is the SDK only for Crysis Wars?
We did this in order to keep the modding community focused on one title, as well as to allow for both singleplayer and multiplayer mods for this engine version. Adding singleplayer support to Wars is far more convenient than adding multiplayer support for Warhead. This also means that the community won't constantly be developing levels and mods for two titles, which is bound to cause confusion in many aspects of development.

Will maps or mods compiled in Crysis Wars be compatible with Crysis (and vice versa)?
By default yes, however there are a few aspects of the project that you must change before it will be playable on both titles. Any code in your mod must be recompiled for both titles using their respective SDK's and released separately. Also, if you using any models in your mod that are specific to Crysis or Crysis Wars, make sure they are included so that the users of the other game will be able to use them. Our suggestion would be to develop on the platform you plan to release on to keep it as simple as possible. This support is strictly for current projects/maps that would like to release on both Crysis Wars and Crysis.

Will the Crysis Wars SDK and Editor function with Crysis?
Theoretically yes. However we thoroughly recommend you use the game's respective editors for the levels as unforeseen consequences may occur through the use of the wrong editor that could cause many different issues with your mod or map. We will not be able to support projects that are using the updated version of the editor with Crysis.

Will the Crysis Wars SDK and Editor function with Crysis Warhead?
No these are not compatible, as the Crysis Warhead code base is different to that of Wars and consequently neither the editor nor SDK will function with this version.

Is it possible to have the editor and SDK installed for Crysis and the new SDK and editor for Crysis Wars at the same time?
Yes it is; both SDKs and Editors were built for different games and run off separate installations, so both SDKs and Editors will run as expected separately from one another.

Due to the re-enabled AI in Wars, is AI and co-op in multiplayer now possible?
AI in Wars doesn't mean that we've added AI to the multiplayer game; we have simply enabled it in the engine so that when Wars is played in singleplayer the AI will function as normal. This means that although AI will be available to use in Wars, multiplayer support for it is not included.

Is there an auto-downloader for mods included in Patch 4 for Crysis Wars?
No there isn't, however custom levels can still be downloaded with the auto-downloader.

Will we be able to download the Warhead .cry files?
Unfortunately we cannot provide these there is, however, we have a good reason for this. If users without Crysis Warhead were to obtain the .cry files, they'd be able to play the Warhead levels inside Crysis and Sandbox2 (of course with limited assets). This is to some extent piracy, so unfortunately we will not be providing editable versions of the levels for Warhead.

Will Crysis Wars have the singleplayer menu options?
The singleplayer menu has not been added to Crysis Wars as we want to avoid the confusion of it being branded a singleplayer title. As in Crysis, to play singleplayer maps on their own you must use the relevant map console command to load them in-game.


Download Source Code v1.1 Now (22 megs)


Download Latest Mod SDK Pack Now (35 megs)


Download Source Code v1.1 (StrategyInformer)


Download Source Code v1.1 (Crysis-Online)


Related Links
Support and Feedback: CryMod

- MyCrysis Team

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This post has been edited 1 time(s), it was last edited by Cry-Tom: 11.05.2009 16:18.

Cry-Tom is offline

11.05.2009 21:01
S_L_A_V_A
Trainee

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Tnx!

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S_L_A_V_A is offline

11.05.2009 21:02
Justice
MUSE fan

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If I had any idea what I could use this for, I would probably be ecstatic Tongue

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Justice - MUSE addict!

Justice is online

11.05.2009 21:04
Yarrrr
PermaBanned

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Woo! Tongue

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Banned for piracy.
Yarrrr is offline

11.05.2009 21:09
D_wolf
Uber Modder

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I still don't get it.. what is source code for?

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Sleeping is for the weak!! I don't sleep... I only lay on the bed
D_wolf is online

11.05.2009 21:10
f00l
Trained Modder

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quote:
Originally posted by D_wolf
I still don't get it.. what is source code for?

it creates the stuff that runs the game Roll Eyes

---
edit: .dll files and all that ... *stuff*
edit2: w/ this released, we can implement some more cool stuff into the game that might not be possible w/ flowgraphing for example

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It's a bush ... :unsure:

This post has been edited 2 time(s), it was last edited by f00l: 11.05.2009 21:11.

f00l is offline

11.05.2009 21:15
Vert-X
Uber Modder

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Thank you guys! Smile

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Vert-X is offline

11.05.2009 21:37
murdocr
Trained Modder

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so is this for the hit indicator and health bars etc? What's actually been updated in the code?
murdocr is offline

11.05.2009 21:41
Freddy83
Beginner

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great, perfect! if have soo waiten for this.
Work can start^^

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Freddy83 is offline

11.05.2009 21:44
Vert-X
Uber Modder

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Oh, would you guys be so kind and also release the SPMOD Source code?
Or would you include it in the next release of the SPMOD which hopefully comes with the next version of the SDK which hopefully comes with the next patch which hopefully comes soon?

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11.05.2009 22:19
Dxslayer
Uber Modder

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So where's the changelog Confused

I want to know what you improved with the coding Smile

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That's right guys...
I'm back! Evil


Dxslayer is offline

12.05.2009 01:41
Ash712
Skilled Modder

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My only "Beef" with the "Wars" editor is the whole loss of Crysis SP functions that I came to depend and rely on. Such as shadows cast by flashlights, leaning, and other random features I was making use of.

I'm hoping Crytek re-added these features to the SP code......guess I'll find out.

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12.05.2009 02:46
Jack Hammersmith
Trainee

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Thanks for the update.
I've converted our code to this version already.
Did you remove the F3 noclip mode or did I miss something?
My player gets totally stuck when I try to use it.

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Jack Hammersmith is offline

12.05.2009 11:42
VinoBob
Hardcore Modder

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Wooow! For what purpose did crytek decided to release the wars source code? I know that it is a treasure for the modder community, but after all these kind a stuff are used to be kept in secret arent they?
VinoBob is offline

12.05.2009 12:43
Black Rainbow
24/7 Modder

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quote:
Originally posted by Justice
If I had any idea what I could use this for, I would probably be ecstatic Tongue


+1, I'll probably never use it in my entire life, but thanks nonetheless.
Black Rainbow is offline

13.05.2009 00:07
Melekai
Experienced Modder




from what i can tell quite a few people have been asking for this.

Is anyone at crytek doing any work on the SP side of things? i was really hopeing the move over the Wars Client was gonna be a merger of of SP codepaths into multiplayer code.
Melekai is offline

15.05.2009 07:46
Haephestos
Omnipresent - 258

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Brilliant! Thanks Crytek!

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