13.03.2009 13:07
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Explosive Llama
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Assassination Mod - Open Positions
Hey everyone, we at Anarchy Productions are currently looking for some enthusiastic new recruits to join us in the creation of the Assassination Mod. To apply for a position, you can do so via PM (callofduty511) or e-mail (cod511@anarchyproductions.org). Please include your Crymod username (if applying via e-mail), as well as some images/videos of previous work. If you'd like to apply for something but a position isn't listed for it below, apply anyway, we don't bite! We've been moving rather slowly recently, and some new team members are exactly what we need.
Example Work
Below we have several pictures of items that the team has created for the mod, including textured weapon models, and levels.
Recruitment Positions
- Weapons Animator - We've got several weapons in need of animations, so we're looking for an experienced animator to help us with them. It's not necessary to know how to rig the weapons for use ingame, so long as a copy of Max 9 or higher is used.
- Music/Audio Designer - We're seeking an experienced music/audio designer, who can compose and create music for the various levels of the modification, as well creating trailer music and/or similar items when needed. It would be a giagantic plus if you're also able to create new sound effects (mainly, weapon firing sounds).
- 2D Artist - We'd like to have a 2D artist available to create logos/banners for the team and mods we're working on, as well as to design a new HUD for the game (Preferably created with vector graphics).
- Vegetation Creator - The set of Crysis vegetation that's available doesn't suit all of our levels, so we'd like to have a vegetation modeller/unwrapper/texturer to create some more fitting items for the mod. References will generally be provided for each vegetation piece, although sometimes text descriptions will have to suffice. LOD meshes will also be required.
- C++ Coder - The Assassination Mod generally doesn't need many coding changes, but we'd like to have a few new features included to provide a smooth and fun experience for the player. The features will generally be pretty basic and not too exotic.
- Vehicle Creator - We're looking for a person, or persons, to create some new vehicles for us, which will include modelling them, unwrapping them, texturing them, and lastly rigging them for ingame use. If you can only partially fill in this role, we'd still be happy to consider you.
- Prop Creator - One of the major points of our modification is new props for the environment. So we're looking for people who can model, unwrap, and texture props for us. These props include small things, like crates, or larger items, such as buildings. As said before, if you can only partially fill in the role, still do not hesitate to apply as we will be happy to consider you. This position also requires to be in contact with the level designers, who will be requested the props as required.
- Character Creator - Koreans don't exactly fit in well with many of the settigns in the mod, so we'll be needing several new enemy characters for the mod. Our mod is based on recognizable figures, so working off references instead of concept art will be necessary, unless the applied wishes to create some concept art as well. Modelling will require the creation of a low-poly model, as well as a high-poly model. Texturing will require the creation of realistic and convincing materials for the model. If you can rig the model for ingame use, that would be a huge plus.
- Manager - Lastly, we're looking for an additional manager to help co-ordinate our resources, as well as to manage PR, communication between team members and recruitment.
We're looking forward to seeing some applications, thank you for your time!
Related Links:
- Assassination Mod Forum Thread: Assassination Mod - Gigantic March Update Released!
- Crymod ModDB: Assassination Mod
- Team Profile: Anarchy Productions
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This post has been edited 43 time(s), it was last edited by callofduty511: 29.12.2009 14:13.
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13.03.2009 13:08
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Intern Level Designer Crysis 2
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^This is an example of a good thread ^
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Because there's never enough awesome.
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18.03.2009 11:10
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Explosive Llama
Thread Starter 
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Positions updated.
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30.04.2009 08:39
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Explosive Llama
Thread Starter 
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Positions updated again. We're now looking for a committed level designer to work on the Snowy/Icy level.
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13.05.2009 19:05
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Beginner
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I can model/unwrap/texture any props you need, along with any vehicle modeling/texturing. In all honesty I'm a bit naff when it comes to vegetation tho. Drop me a PM, or email me if you need anything sorted
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13.05.2009 19:14
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Explosive Llama
Thread Starter 
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Sounds fantastic, will drop you a PM with all the relevant details tomorrow.
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14.05.2009 07:35
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Temporarily Banned
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oh level design im good if I can block you tube out of my mind
__________________ _________________________________
Ten slot garrysmod
69.46.43.165:27015
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Twenty slot garrysmod
216.245.206.120:27015
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21.05.2009 17:48
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Hardcore Modder
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Callofduty - for the character rigger - what exactly do you need? Do you just need to apply the Assassinationmodchar to the SDK rig?
So you basically have a character but you don't know how to get it ingame? Give me a pic of the char and I think about it.
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This post has been edited 1 time(s), it was last edited by Thomy: 21.05.2009 17:49.
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21.05.2009 18:20
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Explosive Llama
Thread Starter 
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We currently don't have any characters modelled, but we have a character modeller/texturer, and we're now looking for someone who can rig their creations to the standard SDK rig and tell them anything that may need to be known before any modelling starts
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21.05.2009 22:35
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Hardcore Modder
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22.05.2009 13:32
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24/7 Modder
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22.05.2009 17:53
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Hardcore Modder
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| quote: |
Originally posted by callofduty511
Just tried the tutorial with a character that vaguely resembled a human (I can't model
) and it seems to have worked great, big thanks!
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Lucky to hear that.
sounds great! I hope your team will be able to implement custom characters soon. Would be awesome.
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22.05.2009 19:36
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Uber Modder
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| quote: |
Originally posted by Olli.
im not in your team anymore am i? |
You are.
Personally, I think you must be back.
EDIT: Sorry for off-topic.
__________________ Rather busy at school.
My bfEditor.org account
This post has been edited 1 time(s), it was last edited by sashaNar: 22.05.2009 19:36.
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31.08.2009 20:56
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Beginner
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What sort of music are you looking for?
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01.09.2009 20:48
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Beginner
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i sent callofduty511 a PM for a weapon animator app a day or so ago and havnt gotten a responce. so i thought i would post here for a responce.
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05.09.2009 14:56
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the_timinator unregistered
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i have just appplied for the music and audio position. I hope i get it
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25.12.2009 01:39
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Trainee
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Sorry 50 pages is a bit long, I've added you on msn so mb you can give me a brief summery of it lol, here's my portfolio of all my work since i'm here on the forums (like a week or so lol)
my msn is w1zard@live.nl and xfire is sar93, modelling some props for this project would be nice
__________________ Time for trickery.
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28.12.2009 13:19
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Beginner
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Hello there. I am a electronic/trance music producer, and have been for 4 years now. I have made music solo for my albums, as well as video game (mod) music and movies. I am interested in applying for this position. I am also (if I do say so myself) a talented level designer. I usually just mod in my spare time, so I wouldn't have much to show you there. You can listen to my music (if you'd like) @ http://www.facebook.com/pages/Dae4/208541976776 I look forward to working with you guys.
Caelan James (CaeJ2k9)
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