05.03.2009 13:35
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Beginner
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[c++] GameToken & FlowNode -> SOLVED
Hi all, can someon explain me how i can implement the dialog box for choosing the GameTokens like in the Mission:GameToken, when i "klick" in the input propertys?
I won't insert the GameToken by Keyboard, so i've looked for a possibility to implement it as a enum list, but i can't find a way to read out the GameTokens or the Library/s in the level.
Hope someon of you can help me.
greetings, Blue
This post has been edited 1 time(s), it was last edited by Blue: 06.03.2009 10:10.
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05.03.2009 19:03
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TOWLTNWAC
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RE: [c++] GameToken & FlowNode
You should get a dialog if you use the correct prefix in the inputportname (in c++).
For example:
mission_PortName for Mission Objectives. (see HUDNodes.cpp)
I assume there is something similar for gametokens, perhaps it's gametoken_, gameToken_ or token_.
I don't know, but it should be something like that. If you find out which prefix it is, be sure to post it
__________________
This post has been edited 3 time(s), it was last edited by ins: 05.03.2009 19:06.
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