14.11.2008 17:00
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Skilled Modder
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Crysis Wars Patch 1.2 is nearly here!
Introduction
Ok, just a few days after some more information on what the team has been doing, and we've got the full patch list for you guys to witness. The patch is nearly ready, although we don't have a set date for it currently. This patch will see lots of tweaks and fixes, many of which have been hot topics bought up by the community. The biggest issues that you will see being fixed are the Sniper Scope bug in which the weapon recoil was wrong after zooming in, and the intro movies were not letting people skip them, which have now both been corrected.
Fixes
- Fixed:Several client and server crashes
- Fixed: Several memory leaks
- Fixed: "\" in level names in levelrotation.xml will now work
- Fixed: Incorrect weapon recoil after zooming
- Fixed: Claymore mines sometimes did not detect enemy players
- Fixed: Potential exploits using client cvars
- Fixed: Players not able to skip intro movies
- Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
- Fixed: Saving of Favourite Servers and Last Played Server list
Improvements
- Balance: Reduced prices of AY and SMG
- Balance: Increased price of Shotgun
- Balance: Reduced price of the PS-Radar Kit
- Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
- Balance: Reduced Kill radius of any Explosive Weapons
- Balance: Adjusted splash radius of any Explosive Weapons
- Balance: Reduced rate of fire of the Grenade Launcher
- Balance: Adjusted C4 vehicle damage
- Balance: Increased LAW rocket Speed
- Balance: Increased AAA Rocket speed
- Balance: Increased AAA Rocket turn speed
- Balance: Adjusted AAA Gun damage
- Balance: Reduced splash damage of VTOL rockets against infantry
- Balance: Increased damage of Helicopter rockets
- Balance: Increased SOCOM damage
- Balance: Increased AY69 damage
- Balance: Adjusted Stand to Prone modifier for weapons
- Balance: Adjusted Stand to crouch modifier for weapons
Updates
- Added shortcut keys for Nanosuit modes
Release
There is currently no official release date set for the release of Patch 1.2, although it will be in the month of November. We will also give you notice on the release before it is made available, so keep checking back to MyCrysis.com for more information.
Related Links:
- Download Crysis Wars Patch 1.1
- Download Linux Dedicated Server
- Detailed Information: Linux Dedicated Server
- Detailed Information: Crysis Wars Patch 1.1
- Crymod Team
This post has been edited 2 time(s), it was last edited by Cry-Eddy: 14.11.2008 17:54.
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14.11.2008 17:11
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Trainee
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wow, really nice fixes and improvements. I'm happy
__________________

Thanks Shadez For This Awesome Sig!
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14.11.2008 17:22
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24/7 Modder
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They really are
So many adjustments, and I expect to see a solid balance after this patch.
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14.11.2008 17:25
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Hardcore Modder
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14.11.2008 17:26
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Beginner
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haha and still not giving a **** about the modders... sad crytek
__________________ Cmon, we NEED the editor!
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14.11.2008 17:30
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Skilled Modder
Thread Starter 
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| quote: |
Originally posted by $paqhett!e!s
haha and still not giving a **** about the modders... sad crytek |
This is completely un-related to the modding side of things. The patches and the mod support are 2 totally separate things.
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14.11.2008 17:32
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Uber Modder
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So we are getting back the recoil
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What about player health armor mode (variable or anything)?
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14.11.2008 17:35
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Uber Modder
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Great news!!Thanks!!!
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I AM BACK FROM THE DEAD ONCE AGAIN!YOOO
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14.11.2008 17:59
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Uber Modder
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Supercalafrickenawesome.
This should hopefully get people back into multiplayer.
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<< Now with musical excerpts!
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14.11.2008 18:02
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Experienced Modder
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Nice job!
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14.11.2008 18:10
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Uber Modder
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| quote: |
Originally posted by zygurt
Supercalafrickenawesome.
This should hopefully get people back into multiplayer. |
Yeah,hopefully!Cause now there are less ppl than in Crysis 1
and thats very bad
__________________
I AM BACK FROM THE DEAD ONCE AGAIN!YOOO
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14.11.2008 18:17
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Uber Modder
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nice...the patches seem to come pretty fast now..
and that´s a good thing
__________________ My Custom Characters
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14.11.2008 18:20
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(something witty here)
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Great news, finally now those VTOLs won't be so hard to kill.
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add me on bfbc2: r. r. ZLorPH
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14.11.2008 18:30
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TheBusDriver unregistered
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its good to see you're putting such large amounts of time into the (almost dead) multiplayer community, however, i remember someone stating (was official) that crytek will rather have a few, large patches than ****loads of small ones .. guess that's changed now ?? (hint: someone official wanna comment ?)
on a sidenote, we could do with a small update on the editor .. but its nothing major
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edit according to Arrecoolast
This post has been edited 3 time(s), it was last edited by TheBusDriver: 14.11.2008 18:44.
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14.11.2008 18:33
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Skilled Modder
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The MP isn't dead dude.
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14.11.2008 18:57
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Trainee
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yea the mp is dead... last night i tried to hop on with my friends.. we found 1 modded server with 10 people.. it spawned boats in mesa and started u with many grenades guns and all the other stuff.. was lame... but was forced to play cause the only other server with people in it had 300 ping. 2 powerstruggle servers with people in it... we then switched over to crysis original and found 8 power struggle servers packed...
I guess if crytek can take a few pointers from themselves and stop removing the things people love about this game... then crysis wars would be more popular...
things removed... like strength punch1 hit kill.... or c4 blown up tanks... all things that made crysis fun, now make crysis wars into a notehr battlefield... Reason people arent playing crysis wars is cause there already is a battlefield out.. battlefield bad company.and heck ... u can blow up walls in that one... so why bother playn crysis if its the same old game...
looks like this patch has its good and bad points... why would u reduce grenade kill radius... i mean u added the fact that grenades appear on the hud when u throw them. so u can actually run away form em.. stop nerfing this game... this stuff u call balance... i call g ay
__________________ http://www.kurylo3dsolutions.com
This post has been edited 3 time(s), it was last edited by kurylo3d: 14.11.2008 19:01.
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14.11.2008 19:16
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Beginner
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| quote: |
| Originally posted by kurylo3dwhy would u reduce grenade kill radius... i mean u added the fact that grenades appear on the hud when u throw them. so u can actually run away form em.. stop nerfing this game... this stuff u call balance... i call g ay |
I wouldn't say its nerfing when they reduce its damage when before, you can get killed by one from around a corner without even being physically in front of it. Redicing its radius was a good idea.
But one thing they need to fix is the flashbang. its the most completely useless weapon ever in the game. NO ONE CAN USE THE FLASHBANG BECAUSE IT TAKES TOO LONG TO EXPLODE! So when you throw one in a game, people act like you pre-ejaculated durin sex, asking "What was that?" then they promptly kill you.
This post has been edited 1 time(s), it was last edited by Cameljockey: 14.11.2008 19:18.
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14.11.2008 19:24
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Trainee
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dude... a grenade blows up in a room .. it kills everything in that room.. thats why its a grenade. This isnt quake games... real life explosions blow you up... u dont get knocked away and be ok. You already see where every grenade thrown is by a huge icon on your screen.. its not difficult to back away form it... besides.. right now grenades wont kill u 5 feet away... to make it even less is insane. but then again crysis wars mp is dead.. so dont even know why i try... i guess i just am a fan of crysis and dont want it to be dead... probably time to move on to the next game.
__________________ http://www.kurylo3dsolutions.com
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14.11.2008 19:25
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Trainee
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im really dissapointed that no one is gunna DL it though... but im always happy bout patchez!
__________________ A baby is like a cake. You have fun making it, then you eat it and forgot you made it at all
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