Created by Fortran @ CryRecon 2008. This is a beta version please do not re-distribute.
INSTALL: Unrar and copy zzz_BarrettM107.pak to your Crysis/Game OR Crysis/Mods/ModName/Game directory
OR
Extract the contents of zzz_BarrettM107.pak to your Crysis/Game OR Crysis/Mods/Modname/Game directory.
If you choose to extract the files please read the following**:
ALSO place game_text_messages.xml inside your Game/Localized/english.pak file. This enables the
correct names for the ammunition and entities ingame. [BACKUP THE ORIGINAL BEFORE AND PLACE IT BACK INTO THE PAK FILE BEFORE PLAYING ONLINE OR YOU WILL GET KICKED BY PB WHEN PLAYING MULTIPLAYER!]
**IF EXTRACTING THE PAK YOU MIGHT WANT TO BACKUP THE FOLLOWING IF YOU HAVE CUSTOM VERSIONS OF THESE FILES:
ANIMATIONS.CBA IN THE ANIMATIONS FOLDER
MaterialEffects.xml IN THE LIBS/MATERIALEFFECTS FOLDER
game_text_messages.xml IN THE LOCALIZED/ENGLISH.pak FILE
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SKINS: The M107 also comes with 2 skin varients: Black (wip) & Digital Woodland. You will need to extract
the pak file to your game folder if you wish to change skins and do the following:
Look in Objects/Weapons/US/barrett_m107/texture
There are 2 folders, ORIGINALS and RESKINS, the ORIGINALS folder contains a backup copy of the original
skin for ease and the RESKINS folder contains 2 folders BLACK and CAMO, just copy the dds files from
one of the reskin folders into the barrett_M107/texture folder to switch skins. If you want the original
skins back, just copy/paste the files from the ORIGINALS folder into the texture folder.
Please leave all Bugs/Feedback/Comments in this thread
VIDEO:
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ORIGINAL POST:
Hi guys, well been working on and off on the Barrett M82/M107 which I will be releasing as a "ready 2 play" community asset. The rifle may or may not end up in Cryrecon also, but foremost I am creating it for Crymod users.
To finish:
Smoothing
Unwrapping
Texturing
Optimize
Maybe remodel the scope...
Animations
Export
XML edits
Anyway, here she is so far, may not be %100 accurate, so will probably end up being a "custom" varient
Also still playing with textures so ignore that.