31.05.2008 05:19
Beginner
Mster Config v3.01 FINAL (Update: HD Trailer)
[Mster Config]
[What does the Modification change]
The Mster Config is a Modification for Crysis
It modifies the (ToD) Lighting from the Singleplayer Levels
New Daylighting
New Nightlighting
New Sunrise/Sunset
New Sunlighting
New Moonlighting
New Colorsaturation
New ambient Fog
[Modified Levels]
Island - Contact
Village - Recovery
Rescue - Relic
Harbor - Assault
Tank - Onslaught
Mine - Awakening
Core - Core
Ice - Paradise Lost
Sphere - Exodus
Ascension - Ascension
Fleet - Reckoning
[Download]
[Installer]
[Wallaper collection - 1920x1200]
[Installation]
Before you begin the installation, all preview version should be deinstalled.
Run the installer
Follow instructions
If u have problems with your old savegames, just open the console (^) and write "map levelname", so you can jump to every level.
[Autoexec.cfg]
The autoexec is necessary to enable the changes.
Quality Autoexec - better graphic; lower performance
Performance Autoexec - better performance; lower graphic
[Deinstallation]
Use the Deinstaller in your crysis directory
Otherwise use Start > Programms > Mster Config > Mster Config Uninstall
[Screenshots]
Island | Contact
Village | Recovery
Rescue | Relic
Harbor | Assault
Tank - Onslaught
Mine | Awakening
Core | Core
Ice | Paradise Lost
Sphere | Exodus
Ascension | Ascension
Fleet | Reckoning
[Changelog]
Version v3.01 FINAL
Version v3.0
New Daylighting
New Nightlighting
New Sunrise/Sunset
New Sunlighting
New Moonlighting
New Colorsaturation
New Ambient Fog
New DoF effects
New Hdrlighting
New Autoexec.cfg
New Wind/Water effects
New Installer
Version 2.30
New Hdr/Specular Lighting
New Sunrise/Night by Island
New Ambient Fog
New/Better Installer
Version 2.25
Level added: Fleet
New/Better Installer
Version 2.20
Level added: Ice, Sphere, Ascension
New Quality Autoexec.cfg added
New Performance Autoexec.cfg added
New/Better Installer
Version 2.15
Level added: Core
New Sunlighting
New Water Effects
FlowGraph from Island edit
Higher Distance representation
New autoexec.cfg
Version 2.10
Level added: Village, Rescue, Harbor, Tank, Mine
New Sunrise/Sunset
New Water Effects
New Color saturation
New Nightlighting
Higher Distance representation
Installer added
New autoexec.cfg
Version 2.0
New Daylighting
New Sunrise
New Sunlighting
New autoexec.cfg
Version 1.0
Level added: Island
New Daylighting
New Sunrise
New Sunlighting
New autoexec.cfg
[THX]
A lot of thx to bumpelwumpel for his great installer and support.
__________________
This post has been edited 20 time(s), it was last edited by Mster: 17.11.2008 03:27 .
31.05.2008 12:35
Uber Modder
Good ToD's you got there, look really nice
31.05.2008 14:28
Beginner
will it just work in the single player crysis levels, or new crysis levels
31.05.2008 15:01
Beginner
Thread Starter
Just in the SP level from crysis
__________________
31.05.2008 15:11
Hardcore Modder
05.06.2008 15:19
Beginner
Thread Starter
I added a new installer (Post #1)
The supportet language are English/German.
Some feedback would be nice
__________________
08.06.2008 17:19
Beginner
wow this looks freakin awesome!
keep it up m8.
__________________This post has been edited 1337 time(s), it was last edited by boCa: Today 04:27.
08.06.2008 18:41
Beginner
Very Stunning..
i love the lighting and new fog, looking forward to the v3.0.
Keep up the excellent work!
08.06.2008 22:11
Uber Modder
that looks good...i´ll check it out right away
never liked the original tod in some places so..
and we´ll see if this one is better than naturalmod...
__________________My Custom Characters
08.06.2008 22:38
Uber Modder
Wow!! Looks very good. I'll use it!!
EDIT: I installed ver. 2.35, I can't see difference in some missions... what?
And... You should not increase darkning value. It looks bad & too unnatural.
This post has been edited 3 time(s), it was last edited by modsuki: 09.06.2008 12:22 .
14.06.2008 10:35
Uber Modder
23.06.2008 22:58
Trained Modder
Hi everybody. After a new clean installation of Crysis i decided to try this great mod
i tried both performance and quality mode but i get always lower FPS than using "my" CFG. (i wrote "my" because it's just a little edited CCC's CFG). But that's the main problem: I lose the alterations carried out by the MOD (especially the changes connected to the light) using my file CFG. In first level, indeed, it’s like being in broad daylight, instead of being at sunset.
quote:
;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]
sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1
;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]
con_restricted = 0
r_VSync = 0
g_Blood = 1
bind q time_scale .3
bind e time_scale 1
d3d9_TripleBuffering = 0
r_displayinfo = 1
r_Fullscreen = 1
sys_budget_videomem = 1535
sys_budget_sysmem = 3069
sys_physics_CPU = 0
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1
r_UseGSParticles = 0
;[~]BASE PERFORMANCE BOOSTERS[~]
e_cbuffer = 2
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 0
r_GeomInstancing = 1
e_particles = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 0
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 1
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200
ca_UseFacialAnimation = 1
;[~]SPEAKER CONFIGURATION SETTINGS[~]
s_SpeakerConfig = 5
;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]
r_Glow = 1
r_GlowScreenMultiplier = 0.2
e_dynamic_light = 0
;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]
e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 5.3
;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]
r_SSAO = 0
r_SSAO_amount = 1
r_SSAO_blur = 4
r_SSAO_blurriness = 1
r_SSAO_darkening = 0.35
r_SSAO_quality = 1
r_SSAO_radius = 1
;[~]OBJECT-QUALITY SETTINGS[~]
e_obj_quality = 3
e_proc_vegetation = 1
ca_useDecals = 1
e_decals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 1
e_lod_ratio = 6
e_lod_min = 0
e_view_dist_ratio_detail = 30
e_view_dist_ratio_vegetation = 45
e_vegetation_min_size = 1.0
i_iceeffects = 1
i_rejecteffects = 1
e_vegetation_bending = 2
sys_flash_curve_tess_error = 6
e_view_dist_ratio = 60
e_max_view_dst_spec_lerp = 1
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.45
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 128
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 120
;[~]GAME EFFECTS SETTINGS[~]
i_lighteffects = 0
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 15.0
g_battleDust_enable = 0
;[~]PARTICLE SETTINGS[~]
e_particles_quality = 2
e_particles_lod = 1
e_particles_lights = 0
e_particles_receive_shadows = 0
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 0
e_particles_max_emitter_draw_screen = 24
;[~]PHYSICS SETTINGS[~]
e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 4000
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 60
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0.3
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 70
v_vehicle_quality = 1
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100
;[~]POST PROCESSING EFFECTS SETTINGS[~]
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_colorgrading = 1
r_WaterGodRays = 1
r_DepthOfField = 0
g_Dof_Ironsight = 0
g_radialBlur = 0
;[~]SHADER QUALITY SETTINGS[~]
q_ShaderGeneral = 2
q_ShaderMetal = 2
q_ShaderGlass = 2
q_ShaderVegetation = 2
q_ShaderIce = 2
q_ShaderTerrain = 2
q_ShaderShadow = 1
q_ShaderFX = 2
q_ShaderPostProcess = 2
q_ShaderHDR = 2
q_Renderer = 3
r_LightsSinglePass = 0
;[~]SPECIFIC SHADER SETTINGS[~]
e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 6
e_max_entity_lights = 7
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 1
r_sunshafts = 1
q_ShaderSky = 2
r_FillLights = 7
;[~]SHADOW SETTINGS[~]
e_shadows = 1
r_ShadowJittering = 1
r_ShadowBlur = 0
e_gsm_lods_num = 4
e_gsm_range = 2
e_gsm_range_step = 2
e_shadows_cast_view_dist_ratio = 0.75
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
;[~]SOUND SETTINGS[~]
s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1
;[~]TEXTURE SETTINGS[~]
sys_LowSpecPak = 0
r_TexResolution = 0
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 1
r_EnvTexResolution = 2
r_DynTexMaxSize = 80
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_VegetationSpritesTexRes = 64
;[~]VOLUMETRIC EFFECTS SETTINGS[~]
r_Beams = 3
r_BeamsDistFactor = 0.1
r_BeamsMaxSlices = 250
e_Clouds = 1
r_CloudsUpdateAlways = 0
e_wind = 1
;[~]OCEAN/WATER SETTINGS[~]
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.01
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 3
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.01
;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]
e_terrain_normal_map = 0
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0
e_precache_level = 1
ca_UseDecals = 1
e_lods = 1
e_flocks = 1
e_flocks_hunt = 1
r_hdrlevel=0.2
How can I modify the CFG to get the wished-effect? How can I further optimize this CFG?
__________________
24.06.2008 14:48
Beginner
Thread Starter
Just play with my cfg's.
The performance from both cfg's are good enought.
__________________
This post has been edited 1 time(s), it was last edited by Mster: 24.06.2008 14:49 .
27.06.2008 20:24
Beginner
Thread Starter
Trailer for the next 3.0 version.
I hope you like it
[YouTube HQ Version]
[High Quality Version]
__________________
This post has been edited 1 time(s), it was last edited by Mster: 27.06.2008 20:50 .
30.06.2008 22:00
Hardcore Modder
Hey Mster love your config. Really great work! When can we expect your 3.0 release
?
__________________
01.07.2008 08:05
Trained Modder
amazing!!!!!!!!!!!! O_O
__________________
01.07.2008 09:48
Crytek Staff Member
quote:
Originally posted by net.cat
In first level, indeed, it’s like being in broad daylight, instead of being at sunset.
The first level takes pace in the morning.
__________________Joe Garth - Level Design and Cinematics
03.07.2008 12:03
Beginner
Thread Starter
The v3.0 will released in the next few days
__________________