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 Crytek's Official Modding Portal » Gallery » Assets
  Go to the bottom of this page [High Poly] Nanosuit
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15.05.2008 20:22
Mong0ose
Tweaking Verts

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[High Poly] Nanosuit


Evening all,

I'm working on some high poly assests based on the crysis nanosuit and need a decent texture for the suit itself

Im looking for a tileable honeycombe texture, maybe with bump and spec maps to suit, much like in the attached image

I have searched high a low and not found anything decent enough to use, other than a basic honeycombe texture i found on this site

Does anyone with photoshop or similar app fancy having a go at making something for me??

Would be greatly appreciated Smile

If you're interested i'll host some WIP shots of my model

Cheers

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Filename: crysis - honey.jpg
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crysis - honey.jpg



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This post has been edited 1 time(s), it was last edited by Mong0ose: 20.02.2009 01:37.

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15.05.2008 21:17
the_grim
24/7 Modder

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I could possibly whip something up for you, if you provide me with the source images. Wink
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15.05.2008 21:54
Mong0ose
Tweaking Verts

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Thread Starter Thread Started by Mong0ose




Unfortunately i dont have any source images, other than those in the following thread

Photoshop pattern?

I was thinking along the lines of a braided kevlar material with the hexagons over the top, just cant find any decent braided kevlar images!

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15.05.2008 22:48
mechwarrior
Trained Modder

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Those small details are shaders called out for certain textures.

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15.05.2008 22:53
the_grim
24/7 Modder

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How large do you want the texture to be? ie. pixel dimensions and real life dimensions. I'll try to use Clivey's hexagon texture as a base. Wink



[EDIT] Here's what I've got so far. I need some feedback about which way to take this texture, before I can continue any further...

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Filename: nanosuit_wip.jpg
Filesize: 1.08 MB 
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nanosuit_wip.jpg

This post has been edited 1 time(s), it was last edited by the_grim: 15.05.2008 23:06.

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15.05.2008 23:43
Mong0ose
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Thread Starter Thread Started by Mong0ose




the_grim you are a legend!

If you could make it anywhere around 500x500 pixels that would be fine

Can you darken down the background material so that is is dark black with grey highlights then merge it with this version of cliveys map as the foreground?

He's a wip shot of the head i want to map it onto

Attachments:
bmp
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Filename: newhoney2.bmp
Filesize: 230 KB 
Downloads: 403 
jpg
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Filename: head 1.jpg
Filesize: 236.01 KB 
Downloads: 2.250 

Mong0ose has attached this image (reduced version):
head 1.jpg



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16.05.2008 02:04
the_grim
24/7 Modder

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OK here's an updated version, in 1024*1024 resolution. I added a faint secondary hexagon grid to the background. Wink



I don't know why I'm doing this at 3 AM, I've got work in the morning! Tongue

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Filename: nanosuit_wip_2.jpg
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16.05.2008 02:06
Mong0ose
Tweaking Verts

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Thread Starter Thread Started by Mong0ose




yep, that is bang on mate, just what i was looking for Smile

will have a play around with it and post some renders soon

many thanks for your help

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16.05.2008 02:09
the_grim
24/7 Modder

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No problem mate, just let me see some nice renders with it! Wink
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16.05.2008 03:02
Mong0ose
Tweaking Verts

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Thread Starter Thread Started by Mong0ose




Right, quick render as i need some sleep! Roll Eyes

Used the image in the diffuse slot then inverted it to create some bump and spec maps, really pleased with the result - let me know what you think

Still got to tweak some of the other materials and finish adding the details to the model

Edit: Just noticed some distortion on the neck, will sort that out tommorow

Attachment:
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Filename: head 8.jpg
Filesize: 295 KB 
Downloads: 2.277 

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This post has been edited 1 time(s), it was last edited by Mong0ose: 16.05.2008 03:04.

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16.05.2008 03:24
Insanto
Uber Modder

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dude you're fkin killin me, that's sum awesome work,

keep it up

c ya
Insanto

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16.05.2008 04:27
TDUBDUB
Trained Modder

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That looks so awsome!!! Big Grin nice teamwork Wink

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16.05.2008 06:44
SHADOWEDKING
Trained Modder

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So, this is going to be better than the old Nanosuit, also has anyone else noticed that when youre in first person, you look down on your body/legs and it looks all crappy and low-res? anyone else...

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This post has been edited 2 time(s), it was last edited by SHADOWEDKING: 16.05.2008 06:50.

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16.05.2008 09:39
Mong0ose
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Thread Starter Thread Started by Mong0ose




Cheers guys, will get some more WIP shots up soon

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16.05.2008 10:04
the_grim
24/7 Modder

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Looking really good! Wink Though the texture could be scaled down a bit to match the reference image?
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16.05.2008 19:46
Mong0ose
Tweaking Verts

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Thread Starter Thread Started by Mong0ose




Quick update, adjusted the tiling and finished the detail on the back of the head

Also rounded off some of the 'strands' to get better reflections

Attachments:
jpg
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Filename: head 9.jpg
Filesize: 284 KB 
Downloads: 1.347 
jpg
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Filename: head 10.jpg
Filesize: 246.21 KB 
Downloads: 1.177 

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head 9.jpg head 10.jpg



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16.05.2008 22:11
V1N$4N1TY
Trainee

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Shocked Thats awesome, can't wait to see the body
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16.05.2008 23:56
Shadez
Wiki Staff Member

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hey , Mong0ose , looks awsome and btw i bumped the texture if that helps

Attachments:
png
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Filename: crysisbump1.png
Filesize: 536 KB 
Downloads: 1.324 
rar
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Filename: nanosuit.rar
Filesize: 1.25 MB 
Downloads: 482 

Shadez has attached this image (reduced version):
crysisbump1.png



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17.05.2008 11:38
Mong0ose
Tweaking Verts

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Thread Starter Thread Started by Mong0ose




Thanks Shadez, very kind of you

Just had a look at the file you created and the images are in .dds format which i cant use with max

Can you re-host them in .jpg or .tiff format?

Cheers

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17.05.2008 13:22
Zenyth
Beginner

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Looking incredible man, keep it up Wink
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