14.03.2008 10:55
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Assistant Project Manager
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Multiplayer: Looping Sound Bug - Temporary Fix!
Thanks to the help from our committed community members Snackpack, NapkilleR and (-CAINE-) who have figured out a temporary fix for the looping sound bug you may already have encountered while playing Crysis multiplayer online.
In general there are two ways to get rid of the annoying sound once it occurs ingame. The first solution is to manually type in cvars and the second one is to bind a key that executes these console variables. Find here both solutions and pick your preferred way:
1. Manual Temporary Fix
As soon as you get the bug please open the console and enter these console commands:- Con_Restricted 0 //to enable console
- s_SoundEnable 0 //to disable sound
- s_SoundEnable 1 //to re-enable sound
So basically you are turning the sound off and on again which can be compared to refresh the whole ingame sound system. After that the looping sound will be gone.
2. Automatic/Keybind Temporary Fix
A more comfortable way of fixing the looping sound is to create a key bind that automatically executes the commands. Find here a detailed description what needs to be done.
Add following to your autoexec.cfg, create one in your Crysis root directory if you don't have one:
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bind np_1 exec SoundBugFix.cfg |
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And then make a new file called SoundBugFix.cfg in the same folder and add following commands to it:
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Con_Restricted 0
s_SoundEnable 0
s_SoundEnable 1 |
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Once done, save the files and start Crysis. When you now press 1 on your Numpad, the 3 commands will be executed, and your sound bug will be gone. This happens so fast you won't even notice your sound was turned off.
Related links:
- Thread Temp FIX: Looping sound bug
-Crymod Staff Team
__________________ Alexander Marschal
Crytek Assistant Project Manager
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14.03.2008 11:27
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Trained Modder
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RE: Multiplayer: Looping Sound Bug - Temporary Fix!
Cheers Alex, although i already kne wof this, the binding is very useful.
So I assume any other key it would just be for example "bind j" w/o quotes would work yeah?
__________________ Q6600 @ 2.4ghz| 8800GTS 512MB G92 @ 700/2050 Stable| Crucial Ballistix (2x1GB) RAM stock
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14.03.2008 12:58
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Trained Modder
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Servus
I first had problems with the two commands in one .cfg but now it seems to work, it really offers you some seconds more in trouble
Greetz
-Nap
This post has been edited 5 time(s), it was last edited by H0VER: 14.03.2008 13:24.
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14.03.2008 13:23
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Uber Modder
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14.03.2008 13:39
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Trained Modder
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Ok nice, I added this to my tutorial again, I first removed it because it seemed like it does not work, but indeed it does (and I did mention you as well
)
greetz
-Nap
This post has been edited 3 time(s), it was last edited by H0VER: 15.03.2008 01:05.
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14.03.2008 14:14
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Beginner
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Hi there im new to the forum, long time lurker.
I wondered if it would be possible to change the letter that triggers this command as i do not have Num pad on this keyboard, would it be possible to change the key to say this ; here is the line i put in the autoexec.cfg: bind ; exec SoundBugFix.cfg.
This does not work for some reason can anyone think why ?
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14.03.2008 14:20
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Trainee
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You have to type the special name for that key which I dunno atm.
__________________ NesHem great replacement for Mesa. Finally!
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14.03.2008 14:26
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Beginner
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| quote: |
Originally posted by Aresmar
You have to type the special name for that key which I dunno atm.
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What about a simple letter i.e. H would that also require a special name?
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14.03.2008 14:37
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Uber Modder
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Originally posted by sambuka
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Originally posted by Aresmar
You have to type the special name for that key which I dunno atm.
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What about a simple letter i.e. H would that also require a special name? |
I'm pretty sure you don't need a special character for a normal letter
__________________
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14.03.2008 14:42
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Beginner
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Originally posted by boebi
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Originally posted by sambuka
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Originally posted by Aresmar
You have to type the special name for that key which I dunno atm.
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What about a simple letter i.e. H would that also require a special name? |
I'm pretty sure you don't need a special character for a normal letter
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Ok I tried this: bind h exec SoundBugFix.cfg.
And this also doesnt trigger the commands. arrrgh.
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14.03.2008 15:06
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Trained Modder
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There is only 1 problem with that fix. When you do that it messes up your in game voice chat. No one can hear you anymore & most of the time you can no longer hear other people.
__________________
1.3TB HDD 32" LCD
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14.03.2008 15:29
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Beginner
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Ive managed to get a normal keyboard and i have tried setting up the fix but still Im unable to get this fix to execute any commands in the console. I have created a autoexec.cfg and SoundBugFix.cfg in C/Program files(x86)/Electronic Arts/Crytek/Crysis folder and put in the correct lines in each file but when i load crysis and use the key nothing happens.
Please can somebody help me?
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14.03.2008 15:42
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Uber Modder
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| quote: |
Originally posted by sambuka
Ive managed to get a normal keyboard and i have tried setting up the fix but still Im unable to get this fix to execute any commands in the console. I have created a autoexec.cfg and SoundBugFix.cfg in C/Program files(x86)/Electronic Arts/Crytek/Crysis folder and put in the correct lines in each file but when i load crysis and use the key nothing happens.
Please can somebody help me? |
I can't think of anything that could be going wrong...
Are you sure both files are in the Crysis/ folder?
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14.03.2008 15:45
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Trained Modder
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| quote: |
Originally posted by sambuka
Ok I tried this: bind h exec SoundBugFix.cfg.
And this also doesnt trigger the commands. arrrgh. |
Maybe because "h" has already a function in Crysis?
Always proof if the key is not already used in the game.
@ Burn Eden : I cannot confirm this problem, voice over ip still works for me.
Greetz
-Nap
This post has been edited 1 time(s), it was last edited by H0VER: 14.03.2008 15:45.
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14.03.2008 16:00
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Beginner
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| quote: |
Originally posted by boebi
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Originally posted by sambuka
Ive managed to get a normal keyboard and i have tried setting up the fix but still Im unable to get this fix to execute any commands in the console. I have created a autoexec.cfg and SoundBugFix.cfg in C/Program files(x86)/Electronic Arts/Crytek/Crysis folder and put in the correct lines in each file but when i load crysis and use the key nothing happens.
Please can somebody help me? |
I can't think of anything that could be going wrong...
Are you sure both files are in the Crysis/ folder? |
Yes both files are in crytek/crysis folder.
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14.03.2008 16:28
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Beginner
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RE: Multiplayer: Looping Sound Bug - Temporary Fix!
Thats amazing.
Thank You Crytek!!!
A bug (again) what remains in Crysis since 6 month+ !!! from Crysis multiplayer beta and some players found finally a "Manual Temporary Fix".
Just think about that (too).
No comment.
...
__________________

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14.03.2008 16:29
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Trained Modder
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Ah thankyou, I've had this problem since the beta, now I can finally fix it
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14.03.2008 16:33
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Experienced Modder
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I've been able to replicate the sound looping bug this past week consistently.
At first it was coincidental, because i was spectating then happend to join the team (to get an instant loop bug from the person i was spectating) but after seeing it happen by chance i was able to 'repeat' my steps and replicate 100% of the time. If you 'switch' from specing to playing while that person was in the middle of a firefight and the 'loop' sound from any particular weapon was firing will then instantly start looping forever. Of course you still get the bug in other parts of the game but in this instance you can have a 'controlled' situation where you can easily replicate it.
I'm sure others have been able to replicate it too but i figure can't hurt to post about it.
__________________

My Solution to all the Nomads
This post has been edited 1 time(s), it was last edited by Knight_Kin: 14.03.2008 16:34.
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14.03.2008 16:52
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Trained Modder
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RE: Multiplayer: Looping Sound Bug - Temporary Fix!
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Originally posted by Max-X-x
Thats amazing.
Thank You Crytek!!!
A bug (again) what remains in Crysis since 6 month+ !!! from Crysis multiplayer beta and some players found finally a "Manual Temporary Fix".
Just think about that (too).
No comment.
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Technically, it isn't a fix... it's a hack to circumvent the issue. It still requires manual action, and the bug is still there.
Also, I don't know if it's still an issue, but in previous versions, using this hack prevented VOIP from working.
This fix has been known since around Beta [although not so much the keybinding], as has the bug itself... From what I've heard, it is extremely difficult to track down and fix, and I'm told there's also a similar bug in Battlefield 2 which has yet to be fixed as well.
Knight_Kin is correct in apparent cause, though.
I set this up the other day, bound to 'k'... When I press it the commands execute, and I see it in the console, but nothing actually changes; I still have to type them in manually to remove the sound. I have con_restricted = 0 in the autoexec.cfg; must I have it in the bound executable as well?
__________________

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14.03.2008 17:25
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Assistant Project Manager
Thread Starter 
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RE: Multiplayer: Looping Sound Bug - Temporary Fix!
| quote: |
Originally posted by Max-X-x
Thats amazing.
Thank You Crytek!!!
A bug (again) what remains in Crysis since 6 month+ !!! from Crysis multiplayer beta and some players found finally a "Manual Temporary Fix".
Just think about that (too).
No comment.
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Keep in mind the temporary solution was found by the community, so it is nothing official from Crytek.
Still we have not been able to reproduce that issue. If you have a 100% reproduction step feel free to forward it to us - without it we are not able to resolve it.
-alex
__________________ Alexander Marschal
Crytek Assistant Project Manager
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