Trails of Deception- Audio/Soundtrack Update, Level Feature Poll (February 14)
Welcome to the official thread of the Trails of Deception Modification. We are a team with the goal to ultimately bring you the Star Wars experience through a total conversion modification on the power of the Cryengine 2. To view more about our project and who we are please have a look at our information page.
New Main Theme for Soundtrack
A while ago we had the pleasure of beginning to work with talented composer, David Labovich, in order to create an authentic soundtrack for the mod. Since then, he has done an exceptional job and has provided many great pieces for us. Today, we would like to feature a sample from the soundtrack which will be featured throughout the mod. These pieces will include various themes, ambient music, tension pieces, and more, which will really help to bring alive the world we are attempting to create!
These particular pieces are first a main theme of the modification, to be featured multiple places. This piece begins with a very glorious and epic beginning, followed by a more subdued variation, then an even softer ending, with a beautiful piano cadence. Next is a tension theme used for the intense moments during combat or a particularly stressful situation. So without further delay please enjoy these pieces, by David Labovich.
Trails of Deception Main Theme
Tension Sample
Level Feature Poll
We would like to hear from the community which of the listed levels you would like to see featured in the mod. We will be using three levels as it currently stands. If you really like one of those levels then please vote for it. If you do not see a planet which you think would be interesting, feel free to post your idea and we will take it into consideration. Please pick your two favorite choices.
The Power of the Force team is actively searching for talented, dedicated individuals to help out with the mod! We are looking for talented modelers, animators, C++ coders, level designers, flash coders, and more. We would prefer to see screenshots or a portfolio of your work, and additionally why you think you would be a useful and productive member of the team. Applications can be sent by PM to mangobyebye, or alternatively you can apply within our forums. Please feel free to ask any questions or give any comments you have!
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This post has been edited 159 time(s), it was last edited by mangobyebye: 14.02.2009 20:02.
05.03.2008 03:33
lifehole
Skilled Modder
Holy **** Wooooow Great work mangobyebye trigger man methlodis, And of course the modelers .
__________________ We will all miss one of the greatest members of crymod, intrepidbiped.
05.03.2008 03:36
mangobyebye
Uber Modder
Thread Starter
Thanks
We hope to make a very enjoyable mod.
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05.03.2008 03:39
lifehole
Skilled Modder
quote:
Originally posted by mangobyebye
Thanks
We hope to make a very enjoyable mod.
Yea.
Im not really using it till its done Becuase uhh well Just Becuase i am not using the it
.
__________________ We will all miss one of the greatest members of crymod, intrepidbiped.
This post has been edited 2 time(s), it was last edited by lifehole: 05.03.2008 03:40.
06.03.2008 03:29
blkhnd112
Trained Modder
Looks amazing! Oh and tell cynthia from screenshot 4 that we say hi!
06.03.2008 03:34
SHADOWEDKING
Trained Modder
wow, incredibly nice work - cant wait for you mod to come out
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-=TNt=-SHADOWEDKING
06.03.2008 03:34
HeroOfTime
Beginner
awesome! I wish i could help.. I have no skill at this stuff, yet.
06.03.2008 03:42
mangobyebye
Uber Modder
Thread Starter
Thanks for the positive feedback guys
Also, I will ask the respective person whom Cynthia is dear to to say Hello from Crymod
Wait till you see whats in store for our next update
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06.03.2008 03:45
HeroOfTime
Beginner
I love starwars
06.03.2008 04:07
Fortran
24/7 Modder
Holy cow!! GREAT stuff guys!!! these assets are looking sweeeeet! Like i said, not a big starwars fan myself...but wow this mod looks like its gonna be amazing!
06.03.2008 04:14
mangobyebye
Uber Modder
Thread Starter
Thanks for the compliment Fortran
We hope to make it very enjoyable to all.... categories of people
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06.03.2008 12:42
heinekeken
Trained Modder
ingame screenshots
the spacesport (not finished)
and also ....
thanks for authors of the pics and textures i have used as reference for creating the level :
Tobias Schmidt
Mayer Matthias
Jas Hodge
heinekeken has attached these images (downsized versions):
This post has been edited 3 time(s), it was last edited by heinekeken: 17.03.2008 12:57.
06.03.2008 13:06
Xanto
Beginner
RE: ingame screenshots
sick <3, love the first screen
you should also make a starwars pistol skin or something haha xD
06.03.2008 14:48
Clivey
Honorable Member
RE: ingame screenshots
Dont forget you need to credit the Original Authors of the models in any pics you post (and mod) as stated by the website where you downloaded them from when you hit the download button.
heinekeken has attached these images (downsized versions):
This post has been edited 2 time(s), it was last edited by heinekeken: 06.03.2008 20:01.
06.03.2008 18:31
[DBD]Ocon
Village Idiot
RE: Lightsaber Now Ingame
quote:
Originally posted by heinekeken
dont be effrayed by the saber and the lightsaber's textures, they are not atall definitiv !
wow
nice job
__________________ Ginger was here.
06.03.2008 20:12
Bandu
Trained Modder
RE: Lightsaber Now Ingame
quote:
Originally posted by heinekeken
take a look...
Im surprised your computer didn't blow up when exporting that scifi3d model
It might just be me, but the lightsaber blade/handle ratio size seems abit off. Nice job tho. Does the blade blur when you swing it?
06.03.2008 20:32
Shadez
Wiki Staff Member
very good job hein , as always
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06.03.2008 20:55
heinekeken
Trained Modder
RE: Lightsaber Now Ingame
i'haven't export the scifi file, all is rebuilte in 3dsmax step by step.That's why it works !
If we can all export,that would be too easy !,
This post has been edited 1 time(s), it was last edited by heinekeken: 06.03.2008 20:56.
06.03.2008 21:03
Bandu
Trained Modder
RE: Lightsaber Now Ingame
quote:
Originally posted by heinekeken
i'haven't export the scifi file, all is rebuilte in 3dsmax step by step.That's why it works !
If we can all export,that would be too easy !,
Ah, my apologies (hadnt read all the thread) . Nice, quick, work in that case!