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  Go to the bottom of this page Crysis Weekly Update #2
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06.02.2008 18:00
Cry-Alex
Assistant Project Manager

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Crysis Weekly Update #2





We welcome you to the “Crysis Weekly Update #2”, which is an official status report from Crytek to the world-wide community in order to get you up-to-date on the progress of various Crysis related topics.

In this update we want to talk about Crytek’s internal cheat protection we are going to fully implement with the upcoming patch. In addition to that we will introduce you to quite a few new bug fixes of the change log and also new features that are included.


Patch 1.2 – Cheat Protection
The first topic of today is all about multiplayer, cheating and what can be done against it. With the upcoming patch, Crytek’s internal anti-cheat solution is being fully implemented into Crysis. Since release of the game we have been working on this, attempting to get it as effective as possible.

Punkbuster and the anti-cheat solution are able to run in conjunction on one game server, but also can be used separately if needed. Still Crytek recommends having Punkbuster as well as the internal solution from Crytek running on a server in order to reach the maximum possible cheat protection.

The cheat protection we will implement is very configurable for administrators of a Crysis server. With the console variable “sv_cheatprotection” you can choose between three default security levels, whereas three is the highest and recommended for clan matches. Security level one and two are recommended for public gaming.

In addition to all that, the cheat protection system can be set individually to even protect modifications. This ensures that all upcoming multiplayer mods for Crysis are protected against cheaters as well.


Patch 1.2 – Content Clarification
Even though we are aware of the most requested features of the community, there are a few things that did not make it into the patch. This is because internally we would like to ensure they are given enough time to meet our quality standards and are not rushed.

Thus we have to tell you that neither the auto download functionality nor Team Instant Action are included in the patch. Both features would have delayed the patch significantly if we would have included them. Still, we are currently discussing internally about what can be done to get these features for Crysis realised. Once a final decision has been made we will let you know for sure.


Patch 1.2 – Bug Fixes & Features Introduction
In every Crysis Weekly Update we are going to feature a few of the upcoming bug fixes and/or features from the change log and talk about them a bit more detailed. The introductions for this update are:

General – Crysis Mod Loader
With this addition mods can be managed through the games main menu UI (User Interface). Whether you develop mods on your own or you just play them, this should ease up the usability significantly.

By launching Crysis with patch 1.2 installed you will have a new selection in the main menu called “Mods”. If you click on it the new mod interface will appear. There you will see an automatic listing of all modifications you have installed for Crysis.

By selecting a mod you will see the respective splash screen and some more detailed information. All these things can be easily adjusted and set via an XML-file in the respective mods folder. It will allow each modder to add their personal logo and detailed information to their modification.

Once clicked on a mod you then have the ability to load it, or unload it if you are currently running this mod and want to switch back to original Crysis again.




Multiplayer – Air Combat Balancing Part 1
Within the past weeks we have collected and analyzed various data and feedback from the community about the current air combat situation on the servers. With the upcoming patch we would like to introduce you to quite a few significant changes to the air vehicles as well as the anti-air vehicles and ground defense.

Since these balancing adjustments affect different aspects of the multiplayer we had to split them up in two parts. The first part which we are going to talk about today is about bug fixes and tweaks to air and non-air vehicles.

Generally the overall imbalanced situations that appear in-game at the moment are being resolved by making the VTOL a bit more vulnerable and less powerful, but still trying to keep it as effective weaponry.

All Air Vehicles:
  • Overheat sounds have been added for the mounted guns.
  • First person view limits for helicopter, VTOL and APC rear seats added.

Helicopter:
  • Helicopter wind effect no longer plays after vehicle is destroyed.

VTOL:
  • Increased VTOL vulnerability to being hit by other aircraft cannons.
  • Fixed issue with VTOL weapons not overheating correctly.

Anti-Air Vehicle:
  • Fixed issue where the AA cannon only produces tracers from the left side barrels.




Change Log Excerpt
As usual we are going to inform you about additional bug fixes/tweaks included in the patch. With the upcoming weeks we try to inform you as good as possible about the change log, but no promise that we can finish the whole list until the patch is released – it is quite huge!

1. Optimizations and Stability
  • Fixed crash with AI triangulation in the editor.

2. General Fixes/tweaks
  • If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
  • Mouse cursor will no longer be permanently removed on attaching gamepad.

3. Weapons
  • Decreased air speed of grenade launcher projectile for better readability.
  • Added smoke trail to grenade launcher shell for better visibility.

4. Vehicles (already introduced further above)
  • Added overheat sounds for VTOL and helicopter guns.
  • Fixed issue where the AA cannon only produces tracers from the left side barrels.
  • Added first person view limits for helicopter, VTOL and APC rear seats.
  • Helicopter wind effect no longer plays after vehicle is destroyed.
  • Increased VTOL vulnerability to being hit by other aircraft cannons.

5. Singleplayer
  • Increased player melee damage and decreased AI melee damage
  • Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.

6. Multiplayer
  • Team killed players will no longer drop their weapon.
  • Grenades are now visible in the hands of enemies in multiplayer.

7. New Features (already introduced further above)
  • Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.

So that’s it for the second Crysis Weekly Update! We hope you enjoy the information and thanks for your irresistible support. Do not miss update #3 on next Wednesday!

-Crysis Dev Team

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This post has been edited 2 time(s), it was last edited by James-Ryan: 06.02.2008 16:48.

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06.02.2008 18:05
spacehoshi
Trainee

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RE: Crysis Weekly Update #2


very nice update ... thx alex

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06.02.2008 18:06
Vladtek
Trained Modder

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RE: Crysis Weekly Update #2


Cool,thanks!Hope next week we'll see something about SDK... Wink

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06.02.2008 18:07
obiwahn
Skilled Modder

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RE: Crysis Weekly Update #2


Cool, I like the mod loader and "Team killed players will no longer drop their weapon." Big Grin
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06.02.2008 18:08
Cry-[HP]
Crytek Staff Member

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ok, sounds good! Smile

I just find a big shame you guys won't introduce the auto download functionality yet! I don't play MP, so this doesn't affect me personally, but it must be a big arse for those who do! Frown

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This post has been edited 1 time(s), it was last edited by Cry-[HP]: 06.02.2008 18:08.

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06.02.2008 18:08
metalspy
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RE: Crysis Weekly Update #2


Alright! Big Grin
I really like how you keep us update, so: thank you very much!

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06.02.2008 18:10
H0VER
Trained Modder

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Sounds nice!

I hope all Teamkiller will carefully read Point 6. to not teamkill for weapons in the future.
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06.02.2008 18:15
Codename22
Hardcore Modder

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:0 looking good!
/me loves updates! ( but not 2 much Wink Tongue )

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06.02.2008 18:17
bgavran3
Skilled Modder

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wow the cheat protection is fully implemented now?? Haha take that hackers!
I just hope it works...

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06.02.2008 18:20
Osok
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I like it!!!


But what about being able to shoot below the horizon in AA while in third person mode?
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06.02.2008 18:23
Spooonguard
Experienced Modder

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Good news, these patch features look really excellent, and I'm sure will help grow the community greatly.

Though I hope you prioritise the auto-downloader for 1.3 above everything else. It really is a cornerstone of online play. People really are starting to tire of the existing maps, and asking people to download in advance doesn't work effictively except for clan matches.

All in all, excellent work Crytek. Fingers crossed QA give it the thumbs up ASAP!

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06.02.2008 18:25
olly
Trained Modder

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Cheers Alex,
Mostly sounds like good news to me. Can I take it that the AA only firing tracers from it's left barrels means that it's now 2x as effective against VTOLS?

Stronger cheat protection is going to save the MP community, so a BIG thumbs up for that.

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This post has been edited 1 time(s), it was last edited by olly: 06.02.2008 18:32.

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06.02.2008 18:27
gaga11
Beginner

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will u still be able to take out an helicopter by crashing into it with VTOL? (and vtol is not destroyed after crash)

This post has been edited 1 time(s), it was last edited by gaga11: 06.02.2008 18:27.

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06.02.2008 18:31
Kolga
Beginner

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RE: Crysis Weekly Update #2


quote:
Originally posted by Vladtek
Cool,thanks!Hope next week we'll see something about SDK... Wink

Yes nice update!
If nothing has to add.

greetings Kolga

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06.02.2008 18:39
ivan
Beginner




Nice, But one Word about the SDK?

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06.02.2008 18:44
Pereza0
Trained Modder

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Hell yeah!

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06.02.2008 18:46
boebi
Uber Modder

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do we get the mods with it to? Big Grin

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06.02.2008 18:47
Street
Beginner

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Im looking forward to the hopefully good cheatprotection and the Team colors Smile
Realy nice update, thats what I call community connection.
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06.02.2008 18:53
bulletslaughter
Trainee

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thanks for the news.

i hope the cheat protection does well and im happy that the AI triangulation would work after patching.


im looking forward Happy

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06.02.2008 18:54
wolfi
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Sweet update!

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