02.02.2008 14:00
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Skilled Modder
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Release: Blender CGF Scripts for Crysis
Ever wanted to export your creations from blender into Crysis? With the Blender CGF scripts is this now possible! Forum member amorilia has updated the Far Cry Blender cgf scripts to get working into Crysis. He explained these scripts with the following quote:
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Originally posted by amorilia
The Blender cgf scripts have been updated to export Far Cry style cgf files that are compatible with Crysis (i.e. with correct texture paths and Illum shader out of the box).
I've also written a small utility to edit cgf files. It's called QSkope and comes with the newest PyFFI. For example, QSkope allows one to edit texture paths and shaders for Far Cry without having to use a hex editor. |
You'll find a tutorial from EP1 which explains the Far Cry exporter here: Blender Exporter Scripts & Tutorial.
Additional to this tutorial you have to know the following to get it working into Crysis:
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Originally posted by amorilia
The only thing to be careful about with Crysis and Blender is that you must put your textures in a subfolder of the Game folder for export to work properly. This does not need to be in your official Crysis install Game folder, you can just mimick the file structure of the Game folder elsewhere, which you may prefer in order not to clutter up your Crysis install.
For example, in my setup I have something like
...Documents/My Crysis Stuff/Game/Objects/Amorilia/monkey.cgf
...Documents/My Crysis Stuff/Game/Textures/Amorilia/bricks.dds
After texturing and selecting the Textures/Amorilia/bricks.dds texture in Blender, when exporting, the exporter will recognize the /Game/ part in the path and cut off the texture path there. So when you then create a pak file containing the Objects and Textures folders above, and put that in your crysis Game folder, the game will find the texture referenced in the cgf. (Aside, the texture does not need to reside in Levels, so it is no problem to share textures between different levels.)
Once the crymod wiki is open to the public, EP1 and I will wikify the tutorial. |
For more information about the Blender cgf scripts just visit the related forum thread you find below.
Related Links:
- Forum thread: [REL] Blender CGF scripts 0.0.2 + PyFFI 0.8.0 + QSkope
- Download: Blender CGF Scripts
- Screenshots: Screenshots
- Bug Tracker: Bug Tracker
-CryMod Staff Team
This post has been edited 4 time(s), it was last edited by James-Ryan: 02.02.2008 14:05.
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02.02.2008 14:01
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Assistant Project Manager
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that is absolutely fantastic!!!
I am sure the community will love this!
-alex
__________________ Alexander Marschal
Crytek Assistant Project Manager
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02.02.2008 14:24
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Beginner
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Really nice, it's great that the modding community can use a free application to make models... This gotta be the perfect reason to freshen up my Blender knowledge...
On problem though (I guess this question really belongs on a blender forum), when I export a model with textures, ingame the textures seems to be on the inside of the model since the walls facing player are invicible and when player walks inside of the model he is surrounded by textured walls... What went wrong?
This post has been edited 2 time(s), it was last edited by Karlov: 03.02.2008 23:56.
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02.02.2008 15:07
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Beginner
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Oh my goodness. I was waiting for this. Thanks.
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02.02.2008 16:04
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Trained Modder
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Awesome!!! This is great, now I can add in whatever I model (as long as it's not too high poly and that)
This post has been edited 1 time(s), it was last edited by mrjimmy: 02.02.2008 16:04.
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02.02.2008 16:24
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Uber Modder
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thanks for making this possible.. im guessing this will lead to many great things..
lol just in time for the contest
EDIT: I think this is important for the mod community.. and it should have a better presentation
__________________
This post has been edited 1 time(s), it was last edited by VengenceBot: 02.02.2008 16:32.
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02.02.2008 17:47
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Uber Modder
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thanks amorilia you rock man!
__________________

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02.02.2008 19:21
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Beginner
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OMG!!
Just what I need!!!
This rocks!!!
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03.02.2008 19:46
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Uber Modder
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Free models import import!!
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04.05.2008 23:56
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Beginner
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About cga files i can import them but after editing can i export to sandbox without converting in cgf??? changing from cga to cgf is no way to realise custom vehicles...
__________________
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26.11.2008 10:52
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Beginner
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Just what i was lookin 4. thx!
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16.06.2009 23:24
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Trainee
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i only have one question....what do i click to get it?
__________________ im a scaly and im proud!!
the black dragon mod team.....join them!
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23.07.2009 23:55
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Hardcore Modder
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Eh... I need one for the Python 2.6 version (Vista) :/
__________________ Core i7 980x
12 GB Gskill DDR3
2 EVGA Geforce GTX 480s
EVGA Geforce GT 240 Physx
Asus Rampage II Gene x58
Silverstone Strider+ 1000
Da Box mATX case
This post has been edited 1 time(s), it was last edited by Zurginator: 24.07.2009 00:20.
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