30.01.2008 18:00
|
|
Assistant Project Manager
|
Crysis Weekly Update #1
|
|
|
|
|
30.01.2008 18:05
|
|
Trained Modder
|
RE: Crysis Weekly Update #1
Thanks for the great informations
But we still need the SDK!!!^^
__________________
|
|
|
|
|
30.01.2008 18:11
|
|
Hardcore Modder
|
I don't like the Autoteambalance. You get moved to the other team withouth being asked. I know already: This is gonna annoy me very much!
And about the kill messages. If i kil someone with a mounted gun on a vehicle, it says: ToiletTrooper [pistol] An other person. Did you attempt to fix that?
__________________ __________________
This post has been edited 2 time(s), it was last edited by ToiletTrooper: 30.01.2008 18:14.
|
|
|
|
|
30.01.2008 18:13
|
|
Skilled Modder
|
RE: Crysis Weekly Update #1
| quote: |
Originally posted by sebi3110
Thanks for the great informations
But we still need the SDK!!!^^ |
Did they change the release date for it? -.-'
__________________ o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.
|
|
|
|
|
30.01.2008 18:15
|
|
Trained Modder
|
|
|
|
|
|
30.01.2008 18:16
|
|
Trained Modder
|
Thanks for the Update.
I am still missing the Option to mark Friends as green (on Hud and probably in the kill messages)) to coordinate Teamplay (like it was in BF1942), to join after from the Buddy List, to send private Messages over Buddy System and (important) give all Locations Names, Like Bunker #1, Bunker #2, Energy Site #1, Energiy Site #2, and so on.
Looking on the coordinate-System for instance for F4 lasts its time and you can't remember what Bunker is which Coordinate, Names for the Locations are better for productive Teamplay, as mark friends with another Color is also a needed Feature to create coordinated Teamplay which is at now hard to do even if you are in Teamspeak with friends, because its just too hard to coordinate as a Team/Squad.
I am not sure if it is that good that enemys direkt see your Nade, they also dont see your claymores or C4 marked, why nades then? If an enemy attacks you you have to react and recognize that on your own, not with the help of the Hud which is showing "Oh, there comes an enemy grenade, run away".
Thats a part what makes the "Skill". If somebody does not see the nade coming or he does not hear it, its his fault. But you should make the Sound better when Grenades touch the ground, at now you almost cant hear when a grenade lands under your feet.
That's it from my Point at now,
Grettings
-Nap
This post has been edited 1 time(s), it was last edited by H0VER: 30.01.2008 18:19.
|
|
|
|
|
30.01.2008 18:17
|
|
Assistant Project Manager
Thread Starter 
|
| quote: |
Originally posted by ToiletTrooper
I don't like the Autoteambalance. You get moved to the other team withouth being asked. I know already: This is gonna annoy me very much!
And about the kill messages. If i kil someone with a mounted gun on a vehicle, it says: ToiletTrooper [pistol] An other person. Did you attempt to fix that? |
Autoteam balance can be disabled via cvar!
As for the other issue, this is something we are working on.
-alex
__________________ Alexander Marschal
Assistant Project Manager

|
|
|
|
|
30.01.2008 18:21
|
|
Skilled Modder
|
I'm assuming the list you've displayed is a very vague 'key features' list. I'm hoping you'll be addressing the air superiority and of course the rocket launcher hit registry.
Nice article though. Out of curiosity do the Crytek team play alot online? Or are you gauging the patch list from our complaint threads?
|
|
|
|
|
30.01.2008 18:23
|
|
Skilled Modder
|
So the AI Generation won't be fixed with this patch?
If that's the case: will it be a hotfix or do we have to wait for patch 1.3?
__________________ Please use Search and check the stickies for answers before posting new questions.
|
|
|
|
|
30.01.2008 18:29
|
|
Captain Crymod
|
Please, keep in mind that this is the first weekly update and this is not a discussion about what you want to get fixed. It's a status report from Crytek to inform you what's going on.
If you find a bug or you need a special feature, feel free to post it in the provided forum threads here on crymod.com.
__________________
|
|
|
|
|
30.01.2008 18:32
|
|
Beginner
|
yes ..sure .. but this is a comment to the news and its content .. so .. why should it be posted somewhere else ?
This post has been edited 2 time(s), it was last edited by Mavy: 30.01.2008 18:58.
|
|
|
|
|
30.01.2008 18:33
|
|
Hardcore Modder
|
Nomad, you damn TKer!
Anyway, this is great news! I love how you guys keep us up-to-date so much!
__________________
|
|
|
|
|
30.01.2008 18:34
|
|
Captain Crymod
|
| quote: |
Originally posted by Mavy
yes ..sure .. but this is a comment to the news and its content .. so .. why should it be posted somewhere else ? |
For purposes of clarity.
__________________
|
|
|
|
|
30.01.2008 18:40
|
|
Beginner
|
Thanks Alex! Great stuff!!
|
|
|
|
|
30.01.2008 18:51
|
|
Trained Modder
|
awesome news.
__________________ WWW.FUELED.NU
|
|
|
|
|
30.01.2008 18:52
|
|
Skilled Modder
|
Great news. I really dig the new grenade indicator
__________________

|
|
|
|
|
30.01.2008 18:53
|
|
Village Idiot
|
Look good
BTW do we still get the SDK with patch 2
__________________ Ginger was here.
|
|
|
|
|
30.01.2008 18:54
|
|
Crytek Staff Member
|
It's nice, but what about the SDK, It's still going to be released along with the 1.2 patch, right?
__________________ Crysis 2 ~ Level Artist
www.helderpinto.com
|
|
|
|
|
30.01.2008 18:56
|
|
Assistant Project Manager
Thread Starter 
|
| quote: |
Originally posted by James-Ryan
Please, keep in mind that this is the first weekly update and this is not a discussion about what you want to get fixed. It's a status report from Crytek to inform you what's going on.
If you find a bug or you need a special feature, feel free to post it in the provided forum threads here on crymod.com. |
to all the questions about the SDK, read above! this is NOT the last Crysis weekly update and we will feature multiple things about crysis, patch 1.2, the SDK and much more in one the upcoming updates.
-alex
__________________ Alexander Marschal
Assistant Project Manager

|
|
|
|
|
|
|
|
|
|