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  Go to the bottom of this page Crysis Weekly Update #1
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30.01.2008 18:00
Cry-Alex
Assistant Project Manager

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Crysis Weekly Update #1




We welcome you to the “Crysis Weekly Update #1”, which is an official status report from Crytek to the world-wide community in order to get you up-to-date on the progress of various Crysis related topics.

In this update we want to talk a bit about the current development status of the long awaited Crysis Patch 1.2. In addition to that we are going to introduce you to a number of bug fixes and also new features that are included.


Patch 1.2 – Development Status
Alright, let’s begin with the first topic. Patch 1.2 has been in development for quite some time now and we are very satisfied with its current progress. The patch as itself is nearly finished from a content point of view.

This means no new features and major changes are getting implemented unless a critical issue appears and requires immediate fixing. At the moment the tasks that are left to be done are testing the whole patch content-wise and installer-wise to ensure all bug fixes/features are working as intended and nothing else is broken.

The test phase will last until EA’s and Crytek’s Quality Assurance departments are satisfied with the overall quality and stability of the whole patch. Since this is a very important part of the patch development we have to wait for additional feedback from both QA departments in order to set and announce a release date.


Patch 1.2 – Bug Fixes & Features Introduction
In every Crysis Weekly Update we are going to feature a few of the upcoming bug fixes and/or features and talk about them a bit more detailed. The introductions for this update are:

Weapons - new grenade indicator icon
With patch 1.1 we have activated the client visibility of a hexagon icon for both team mates and enemies that displays where a grenade has been thrown at. With patch 1.2 we are improving this feature and made it more readable for everyone.

We got rid of the hexagon and replaced it with a nifty colored triangle. Additionally the type of the grenade has been added as text as well. Friendly grenades show up marked as blue on the HUD and enemy grenades as red marked.





Multiplayer - Added team colors to kill/death messages
To improve the readability of the kills/deaths that are going on during a match we added colors to these messages that appear in the upper left corner of the HUD.

Members of your team are getting displayed in a blue color whereas enemy players are displayed in a red color. So obviously seeing a blue name killing a blue name is not good and should be avoided Wink




Since this is the first weekly update that is being sent out we are going to inform you about additional bug fixes/tweaks and also name some new features that will be included. With the upcoming weeks we try to inform you as good as possible about the change log, but no promise that we can finish the whole list until the patch is released – it is quite huge!


1. Optimizations and Stability
  • Fixed potential server exploit that could cause servers to crash.
2. General Fixes/tweaks
  • Added mouse wheel scrolling support for server browser.
  • Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
  • Added new effects for vehicle shattering after being frozen.
3.Weapons
  • C4 will now stick to doors correctly.
  • Added new grenade indicator icon. (explained in detail further above)
  • Adjusted explosion radius of grenade launcher to be more efficient vs. players.
4. Vehicles
  • Added check for players riding on vehicles while not seated to prevent them being killed.
  • Tweaked damage for players hit by vehicles at lower speeds.
  • Adjusted wall collision damage for civilian car.
5. Singleplayer
  • Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).
  • Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
6. Multiplayer
  • Added team colors to kill/death messages (explained in detail further above).
  • Fixed some game states not properly resetting after game restart.
  • Fixed issue where VOIP doesn't work properly on non-dedicated servers.
7. New Features
  • Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. (Can be disabled/enabled via cvar)
So that’s it for the first Crysis Weekly Update! We hope you enjoy the information and thanks for your irresistible support. Smile

-Crysis Dev Team

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Alexander Marschal
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This post has been edited 1 time(s), it was last edited by Cry-Alex: 30.01.2008 18:18.

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30.01.2008 18:05
jameszhao00
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RE: Crysis Weekly Update #1


Ooooo Very cool Happy Tongue

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30.01.2008 18:05
sebi3110
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RE: Crysis Weekly Update #1


Thanks for the great informations Big Grin

But we still need the SDK!!!^^

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30.01.2008 18:11
ToiletTrooper
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I don't like the Autoteambalance. You get moved to the other team withouth being asked. I know already: This is gonna annoy me very much!

And about the kill messages. If i kil someone with a mounted gun on a vehicle, it says: ToiletTrooper [pistol] An other person. Did you attempt to fix that?

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This post has been edited 2 time(s), it was last edited by ToiletTrooper: 30.01.2008 18:14.

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30.01.2008 18:13
Killuminati91
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RE: Crysis Weekly Update #1


quote:
Originally posted by sebi3110
Thanks for the great informations Big Grin

But we still need the SDK!!!^^


Did they change the release date for it? -.-'

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30.01.2008 18:15
wolfi
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Awesome, can't wait for this patch Big Grin

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30.01.2008 18:16
H0VER
Trained Modder

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Thanks for the Update.

I am still missing the Option to mark Friends as green (on Hud and probably in the kill messages)) to coordinate Teamplay (like it was in BF1942), to join after from the Buddy List, to send private Messages over Buddy System and (important) give all Locations Names, Like Bunker #1, Bunker #2, Energy Site #1, Energiy Site #2, and so on.

Looking on the coordinate-System for instance for F4 lasts its time and you can't remember what Bunker is which Coordinate, Names for the Locations are better for productive Teamplay, as mark friends with another Color is also a needed Feature to create coordinated Teamplay which is at now hard to do even if you are in Teamspeak with friends, because its just too hard to coordinate as a Team/Squad.

I am not sure if it is that good that enemys direkt see your Nade, they also dont see your claymores or C4 marked, why nades then? If an enemy attacks you you have to react and recognize that on your own, not with the help of the Hud which is showing "Oh, there comes an enemy grenade, run away".
Thats a part what makes the "Skill". If somebody does not see the nade coming or he does not hear it, its his fault. But you should make the Sound better when Grenades touch the ground, at now you almost cant hear when a grenade lands under your feet.

That's it from my Point at now,


Grettings
-Nap

This post has been edited 1 time(s), it was last edited by H0VER: 30.01.2008 18:19.

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30.01.2008 18:17
Cry-Alex
Assistant Project Manager

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Thread Starter Thread Started by Cry-Alex




quote:
Originally posted by ToiletTrooper
I don't like the Autoteambalance. You get moved to the other team withouth being asked. I know already: This is gonna annoy me very much!

And about the kill messages. If i kil someone with a mounted gun on a vehicle, it says: ToiletTrooper [pistol] An other person. Did you attempt to fix that?

Autoteam balance can be disabled via cvar!

As for the other issue, this is something we are working on.

-alex

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30.01.2008 18:21
Mr.Guybrush II
Skilled Modder

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I'm assuming the list you've displayed is a very vague 'key features' list. I'm hoping you'll be addressing the air superiority and of course the rocket launcher hit registry.

Nice article though. Out of curiosity do the Crytek team play alot online? Or are you gauging the patch list from our complaint threads?
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30.01.2008 18:23
metalspy
Skilled Modder

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So the AI Generation won't be fixed with this patch? Frown
If that's the case: will it be a hotfix or do we have to wait for patch 1.3?

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metalspy is offline

30.01.2008 18:29
James-Ryan
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Please, keep in mind that this is the first weekly update and this is not a discussion about what you want to get fixed. It's a status report from Crytek to inform you what's going on.
If you find a bug or you need a special feature, feel free to post it in the provided forum threads here on crymod.com.

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30.01.2008 18:32
Mavy
Beginner

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yes ..sure .. but this is a comment to the news and its content .. so .. why should it be posted somewhere else ?

This post has been edited 2 time(s), it was last edited by Mavy: 30.01.2008 18:58.

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30.01.2008 18:33
Blablah
Hardcore Modder




Nomad, you damn TKer! Mad

Anyway, this is great news! I love how you guys keep us up-to-date so much!

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30.01.2008 18:34
James-Ryan
Captain Crymod

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quote:
Originally posted by Mavy
yes ..sure .. but this is a comment to the news and its content .. so .. why should it be posted somewhere else ?


For purposes of clarity.

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30.01.2008 18:40
Jonathan
Beginner

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Thanks Alex! Great stuff!! easter
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30.01.2008 18:51
BulleTTime
Trained Modder

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awesome news.

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30.01.2008 18:52
Snypr18
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Great news. I really dig the new grenade indicator Big Grin

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30.01.2008 18:53
[DBD]Ocon
Village Idiot

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Look good
BTW do we still get the SDK with patch 2

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30.01.2008 18:54
Cry-[HP]
Crytek Staff Member

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It's nice, but what about the SDK, It's still going to be released along with the 1.2 patch, right?

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30.01.2008 18:56
Cry-Alex
Assistant Project Manager

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Thread Starter Thread Started by Cry-Alex




quote:
Originally posted by James-Ryan
Please, keep in mind that this is the first weekly update and this is not a discussion about what you want to get fixed. It's a status report from Crytek to inform you what's going on.
If you find a bug or you need a special feature, feel free to post it in the provided forum threads here on crymod.com.

to all the questions about the SDK, read above! this is NOT the last Crysis weekly update and we will feature multiple things about crysis, patch 1.2, the SDK and much more in one the upcoming updates.

-alex

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