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  Go to the bottom of this page Special Assignment: Take the Intel / Crysis Challenge!
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15.01.2008 18:08
Cry-Alex
Assistant Project Manager

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Special Assignment: Take the Intel / Crysis Challenge!




Paris, January 15th 2008 - Intel® has made a date with Crysis® fans worldwide, the new video game from the Crytek® and Electronic Arts. On January 15th 2008 you will see the launch of the first mapping contest on http://icmc.crymod.com dedicated to the Crysis universe.

Thanks to the Sandbox2 level editor supplied with the game, players can change the game environment, set-up new scenarios, create buildings, as well as personalise existing objects (weapons, armour, vehicles). Players will be judged on their map modifying skills in two main categories, “singleplayer” and “multiplayer”. For the latter, players can choose between “PowerStruggle” or the “InstantAction” game modes.

“We are offering players the chance to pit themselves against some of the best video game developers in the world. They can take over the Crysis universe, completely change the scenario, invent the best map to make their own game!” explains Jean-Pierre Navarro, Intel Strategic Relationship Manager, Consumer EMEA Gaming. “The winners of the Intel / Crysis Mapping Contest will be awarded of a range of prizes* including the latest generation Processors, Laptops, Desktops, Gamers motherboards, Goodies...”*

* List of Prizes at the end of this press release.


Timetable for the Intel / Crysis Mapping Contest

On 1st of April 2008, following an intensive period of deliberation and development, competing players from all over the world have delivered their multiplayer maps to Crymod at http://icmc.crymod.com, on behalf of Crytek®. For two weeks, the Crysis community will be able to vote and rate each entry, with the finalists being the top 10 rated maps in each game mode at the end of that time period.

Once the finalists are determined, a jury comprising representatives of Intel, Crytek, EA Games, 4 Crysis pre-SDK Mod Teams, the major gaming leagues ESL, EAMasters, ClanBase, InCrysis and the Crysis Teams [00] and GT will score these maps according to precise criteria (see Mission Orders below) and name the winners of the assignments in each category, Multiplayer – InstantAction and Multiplayer – PowerStruggle.

The same judging process will be used for Singleplayer maps, but the timetable will be different. Since development for this game mode takes much longer, players who have chosen this category will be given extra time and months, for finishing and uploading their map until 17th of June 2008.


Mission orders: Win the Intel® Crysis® Mapping Contest

To compete in the contest, the last step is to upload your created level directly to the "Crymod Downloads Section" of the site.
  • The deadline for Multiplayer PowerStruggle & InstantAction maps is the 1st of April 2008.

  • And Singleplayer maps have to be uploaded by 17th of June 2008.

The following are the assignments for the contest. The community and the jury will judge your map contributions based on these criteria. So be sure to follow the assignments when creating your level in order to be able to win in this section!


  1. Assignment 1 (For Singleplayer)
    - Intel® performance and visibility -

    Objective: Make use of the power of Intel® Core™2 Extreme processor and implement AI and heavy physics and particle effects to stress the CPU. Find a good way of using the Intel® Core™ 2 Extreme Processor logo in the game.

    Equipment needed: Inventiveness. Sense of details. Strategic intelligence in use of the Intel® Core™ 2 extreme logo onto box, flag, house, buildings, structures …


  2. Assignment 1 (For Multiplayer)
    - Intel® visibility -

    Objective: Use Intel® Core™ 2 Extreme Processor logo in the game: a ‘Clever & Smart’ visibility.

    Equipment needed: Inventiveness. Sense of details. Strategic intelligence in use of the Intel® Core™ 2 extreme logo onto box, flag, house, buildings, structures …


  3. Assignment 2 (For Multiplayer & Singleplayer)
    - Fun and gameplay -

    Objective: To exploit the richness of the Crysis® universe. Avoid bugs.

    Equipment needed: Sense of direction and game play. Originality.

    Factors which could jeopardise the mission: Bugs. Slowdowns. Fuzzy backgrounds, etc.


  4. Assignment 3 (For Multiplayer & Singleplayer)
    - Creativity -

    Objective: To create a real and absorbing map based on the Crytek experience in map creating. Stay true to the spirit of Crysis®.

    Equipment needed: Artistic and graphic sense as imagination and creativity.

    Potentially useful tactic: Use the Crysis® universe for inspiration, but be able to break free from it. Pay attention to the graphical environment details and also explore every possibilities offered by the power of the CryENGINE2™.


  5. Assignment 4 (For Singleplayer)
    - The best Singleplayer cutscene -

    Objective: Story board creativity, convincing set-up & Intel® logo visibility.

    Equipment needed: Make use of the trackview tool provided with the Sandbox2 Editor and create a convincing cutscene by using your skills as producer and director.


  6. Assignment 4 (For Multiplayer)
    - The best InstantAction & Power struggle E-Sports levels -

    Objective: Create a multiplayer map that matches the E-Sport criteria.

    Equipment needed: Sense of creating competition maps with balanced gameplay and satisfying visual art.

Schedule for the Intel / Crysis Mapping Contest

15th of January 2008Contest start: Until the deadlines mentioned below level designers from all over the world are invited to submit their maps to the contest web site http://icmc.crymod.com.

  1. Multiplayer Modes - InstantAction & PowerStruggle
    Players can submit their multiplayer maps to Crymod web site at the following address: http://icmc.crymod.com. After the submission deadline has been reached the World Wide Crysis community will test every map on provided online servers.

    By then, they will be invited to rate their preferred maps in both the “PowerStruggle” and “InstantAction” categories, while scoring them from 1 to 5 points corresponding to the following: 5 points = best and 1 point = worst.


    • 1st level creation stage - Multiplayer Alpha Screenshot Submission
      Start Date: 5th of February 2008
      Delivery: Alpha Screenshot submission of the level to be done in the Crymod Challenges section.
      Deadline: March 4th, 2008


    • 2nd level creation stage - Multiplayer Beta Screenshot Submission
      Start Date: March 4th, 2008
      Delivery: Beta Screenshot submission of the level to be done in the Crymod Challenges section.
      Deadline: April 1st, 2008


    • 1st selection stage - Multiplayer level delivery
      Delivery: Level submission to the Crymod Downloads Section.
      Deadline: 1st of April 2008, 18H00 PM CET is the deadline for submitting the multiplayer maps.


    • 2nd selection stage - Community reviews and votes the maps
      Start of reviewing and voting: 1st of April 2008
      End of reviewing and voting: 15th of April 2008

      By then Crymod will provide the 10 best rated maps per game mode to the Jury.


    • 3rd selection stage - Winners nomination and prize distribution
      Date: 29th of April 2008
      According to the criteria of the contest, the Jury announces the winners of the different assignments for “PowerStruggle” and “InstantAction”. Additionally the winners of the Special Awards in the categories “Best InstantAction E-Sport level” and “Best PowerStruggle E-Sport level” will get named.

  1. Singleplayer
    Players can submit their Singleplayer maps to Crymod web site at the following address: http://icmc.crymod.com. After the submission deadline has been reached the World Wide Crysis community will test every map.

    By then, they will be invited to rate their preferred maps in the Singleplayer category, while scoring them from 1 to 5 points corresponding to the following: 5 points = best and 1 point = worst.


    • 1st level creation stage - Singleplayer Alpha Screenshot Submission
      Start Date: 26th of February 2008
      Delivery: Alpha Screenshot submission of the level to be done in the Crymod Challenges section.
      Deadline: May 6th, 2008


    • 2nd level creation stage - Singleplayer Beta Screenshot Submission
      Start Date: 6th of May 2008
      Delivery: Beta Screenshot submission of the level to be done in the Crymod Challenges section.
      Deadline: June 17th, 2008


    • 1st selection stage - Singleplayer level delivery
      Delivery: Level submission to the Crymod Downloads Section.
      Deadline: 17th of June, 18H00 PM CET is the deadline for submitting the multiplayer maps.


    • 2nd selection stage - Community reviews and votes the maps
      Start of reviewing and voting: 17th of June 2008
      End of reviewing and voting: 1st of July 2008

      By then Crymod will provide the 10 best rated maps per game mode to the Jury.


    • 3rd selection stage - Winners nomination and prize distribution
      Date: 15th of July 2008
      According to the criteria of the contest, the Jury names the winners of the different assignments for "Singleplayer". Additionally the winner of the Special Award in the category “Best Cutscene” will get announced.

Contest Prizes
If you want to win one of the outstanding prizes below you really should participate in that contest. Beginning from high-end CPU's, over to top-notch mainboards you can even win limited Crysis Desktop PC's and limited Crysis Notebooks. As extra prizes for the special Awards you can win a trip to Crytek in Frankfurt, Germany.

For a detailed list of all the prizes this contest has to offer please visit this page here.

Related links:
- Intel Crysis Mapping Contest Homepage
- Game-On Intel
- ICMC - Talk

- ICMC Assignments
- ICMC Rules
- ICMC Jury
- ICMC Prizes


Good luck to everyone!
-Crysis Dev Team

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Alexander Marschal
Crytek Assistant Project Manager

This post has been edited 5 time(s), it was last edited by Cry-Alex: 15.03.2008 22:21.

Cry-Alex is online

15.01.2008 18:11
Clivey
Honorable Member

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RE: Special Assignment: Take the Intel / Crysis Challenge!


Let the fun begin, cant wait to see the entries for this Tongue
Clivey is offline

15.01.2008 18:12
Jasper
Hardcore Modder

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RE: Special Assignment: Take the Intel / Crysis Challenge!


Good luck everyone!

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15.01.2008 18:12
Cry-Alex
Assistant Project Manager

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Thread Starter Thread Started by Cry-Alex




here we go! Big Grin

-alex

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Alexander Marschal
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15.01.2008 18:19
Sepha
Trainee

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This sounds awesome!
But Alex! The prizes page is password protected! Big Grin
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15.01.2008 18:21
obiwahn
Skilled Modder

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Good luck everyone, can't wait to the the results! Smile

-
Florian

This post has been edited 1 time(s), it was last edited by obiwahn: 15.01.2008 18:21.

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15.01.2008 18:22
Dark shadow
Honourable Member

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Good luckBig Grin staff members cant partecipate...or it would be too easy to win Tongue

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-> SQUAD COMMANDER - a complete squad at your commands - go wherever you want / do whatever you want
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-> MAXIMUM CHALLENGE - a complete SP modification - the real hard campaign / more enemies / more action
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-> TANA's: Tactical Alien Nanosuit Attachments - Alien nanosuit attachments to expand and increase your abilities
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-> AGILITY FLOWGRAPH - Do amazing wall runs and jumps, grab edges and climb and jump everywhere. Have fun!

This post has been edited 1 time(s), it was last edited by Dark shadow: 15.01.2008 18:23.

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15.01.2008 18:27
jameszhao00
Uber Modder

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I wish there was a tools category...Everyone have funHappy

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15.01.2008 18:29
diedir
Beginner

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ok it's great challenge thanks for propose it

but, will the editor AI triangulate bug be resolve soon ?
cause it's unfair for singleplayer modders...

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15.01.2008 18:29
Cry-Alex
Assistant Project Manager

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Thread Starter Thread Started by Cry-Alex




yes we will address that bug quickly!

-alex

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Alexander Marschal
Crytek Assistant Project Manager
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15.01.2008 18:30
diedir
Beginner

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thanks for reply
great news ! Happy

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15.01.2008 18:44
Phil
Beginner

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Can i get a clarification on where the logo must be?

I think it says to put it onto every weapon and vehicle in the crysis game but to be honest I am not sure.

I am seriously considering entering so it would be nice to clear up some of these very specific rules.

Is there no chance you can release a pack that already includes these logos so that we can be totally sure we're okay with them in the map?
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15.01.2008 18:51
Cry-Alex
Assistant Project Manager

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Thread Starter Thread Started by Cry-Alex




we will release the pack tomorrow Smile including a description how to place it correctly.

-alex

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15.01.2008 18:53
Vehn
Hardcore Modder

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I bet Intel will make more money from the in game advertising this will cause, and from the competition in general than what they spend on prizes. But then again, I do have 2 intel made products in this PC Smile
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15.01.2008 18:57
Nuclear__Winter
Beginner

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SWEET. I will have to give this a try. Is there a limit on what you can submit maps to? For instance can you enter a power struggle map and an instant action map or can you only do one map for the contest?
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15.01.2008 19:03
Cry-Alex
Assistant Project Manager

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Thread Starter Thread Started by Cry-Alex




you can submit one map per category, so in total you can submit 3 maps (SP, IA and PS) Smile

-alex

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Alexander Marschal
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15.01.2008 19:12
yahadi
Trainee

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Crytek,

I think you are making a mistake here. We should get our hands on the SDK first before the competition if you want to see good results, because right now we are really limited to the tutorials and bugs with the editors (we cant make our own characters, cant lip sync them, cant change the player view properly, cant make breakable buildings and trees).

I would really like to see you guys waiting for a month or two untill the SDK is released (as it is associated with patch 2 from what we understand from earlier news releases) before starting such a massive contest.

This post has been edited 1 time(s), it was last edited by yahadi: 15.01.2008 19:14.

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15.01.2008 19:19
Cry-Alex
Assistant Project Manager

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Thread Starter Thread Started by Cry-Alex




This contest is about Mapping, not Modding Wink Thus the SDK is not really needed. We think that there are enough assets in the retail game.

Based on the fact that you have the very powerful Sandbox2 Editor, you can create new characters, set up new buildings, create outstanding cutscenes and so much more.

Having the SDK would only change the fact that people would add their own new assets, but this is not what we want to achieve with this mapping contest.

People should show us what they can do with the current Sandbox2 Editor and its included tools and editors Smile


-alex

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Alexander Marschal
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15.01.2008 19:25
yahadi
Trainee

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ok Alex, can you please tell me what do you mean by "you are able to create new characters in the current sandbox 2 editor"? how is that possible?
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15.01.2008 19:29
bgavran3
Skilled Modder

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But I read the rules that are saying we can't modifly XML files? So no custom objectives?

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