02.01.2008 06:54
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Beginner
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[WIP]Slow-motion in-game suit ability
Watch the demo here
http://www.stage6.com/user/SHAZJbot/vide...-unreleased-mod
http://www.stage6.com/user/SHAZJbot/vide...aj-Trailer-2008
I'm working on a button trigger suit-ability that able to slow everything down with the energy available. Kinda like FEAR slowmotion style.
So far I have:
- Button triggered slow down time scale
- Drain energy and stop ability when energy exhausted
- Global sounds fade a little while in slowmo
- Sound as when slowmo activated
- Glow player body as he travel throughs time, when slowmo activated
WorkInProgress
- Depth of field
- Color change screen
- Sharpen
more if you guys suggest!
Happy new year!
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02.01.2008 15:38
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Experienced Modder
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RE: [WIP]Slow-motion in-game suit ability
Seems cool, but you should include:
-Some kind of slowmo effect/haze blur kinda thing like in fear or HL2 Smod
-Bullettrails
-All sounds slowed down
-Some kinda of special explosion sphere effect that bends light
-Errr...breakables reacting with the slowmo correctly be it particles/ rock/ debris etc.
__________________ Q6600 @ 2.4ghz| 8800GTS 512MB G92 @ 700/2050 Stable| Crucial Ballistix (2x1GB) RAM stock
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02.01.2008 16:18
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Beginner
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Crysis payne!! or Max crysis.
Looks cool, if you can, slowdown the sounds
(What song is that in the first video ?)
Keep it up!
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02.01.2008 16:31
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Experienced Modder
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The shell casings are a nice effect. How did you set that up?
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02.01.2008 19:03
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Beginner
Thread Starter 
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Thanks guys,
Tyranick,
- Yeah I'm working more on that, although I'm not even a real programmer, I'm just putting script together, but I'll try my best
Leodie
- It's Dream On by the greatest band ever Aerosmith
93confirmed
- It has always been there.
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02.01.2008 19:12
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Uber Modder
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that was awesome! i love it! is it possible to do the edge thing FEAR does to? that really adds to it!
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02.01.2008 19:22
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Beginner
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| quote: |
Originally posted by Leodie
Crysis payne!! or Max crysis.
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Maximum Payne!
__________________ OD-DeadlyBlowfish
Practicioner: Skinning/Textures
Amateur: Mapping
Failure: Modelling
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10.01.2008 16:08
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Beginner
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Any luck with this?
Otherwise it would be cool if you could upload the actual .xml of what you've done so far?
__________________
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10.01.2008 16:18
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Trained Modder
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ive said before that thre needs to be a total matrix conversion mod and this would be perfect for use in it.
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10.01.2008 17:10
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Trained Modder
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This has lots of potential
__________________ No
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10.01.2008 18:23
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Intern Level Designer Crysis 2
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Would it not be possible to incorporate this into the actual suit menu? Or is that quite a lot of effort!
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10.01.2008 19:50
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Trained Modder
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YEah
Slow Motion mode engaged
__________________ Meooooooooooooooooooooooooow
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10.01.2008 19:59
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Beginner
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nice dude!
__________________ __________________________________________________________________________
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10.01.2008 20:00
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Uber Modder
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sorry but i have to say there are already 2 slowmotion scripts in the download section:
Slowmotion
SloMo
__________________
This post has been edited 1 time(s), it was last edited by Nerv3: 10.01.2008 20:01.
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10.01.2008 20:12
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Intern Level Designer Crysis 2
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Yeah nerv3 there are but this one is much cooler, and doesnt have those wierd hud text alerts when you engage it. And this drains energy like cloak, rather than takes your energy in one big burst.
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10.01.2008 20:20
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Uber Modder
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you can very easily tweak the FG so you haven't got a message and the 2nd slowmotion is with energy drain
... just mentioned it ...
__________________
This post has been edited 1 time(s), it was last edited by Nerv3: 10.01.2008 20:21.
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10.01.2008 20:49
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Experienced Modder
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| quote: |
Originally posted by Nerv3
you can very easily tweak the FG so you haven't got a message and the 2nd slowmotion is with energy drain
... just mentioned it ...
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People just like this script better I guess....I don't know
__________________

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11.01.2008 00:05
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Beginner
Thread Starter 
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Some update
I don't know how to make bullet trail yet but here's my idea
Attach a custom particle to the bullet or simply just straight out of the gun that has a hazy effect in a line, can anyone look into that?
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15.01.2008 00:42
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Trainee
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Does the player still move at normal speed when this is activated?
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