Register |  Forgot Password
Crytek GmbH Crysis Warhead FarCry Modding Portal Crymod | The Official Modding Portal MyCrysis | The Official Community Portal
To the NewsTo the ForumsTo the TutorialsTo the Mod DatabaseTo the SupportTo the DownloadsTo the Control Panel
FORUM OVERVIEW | NEW POSTS | MEMBERS LIST ADVANCED SEARCH | 
 

 Crytek's Official Modding Portal » Gallery » Levels
  Go to the bottom of this page Crashed 1.2 SOON! [Singleplayer]
Pages (4):« previous 1 [2] 3 4 next »
  Thread Tools  Forum Tools  Search Tools 
30.11.2007 15:26
gerardfraser
Beginner

images/avatars/avatar-1.jpg





Great map was wicked fun.Good FPS by the way .Love the guys in nanosuits.

Ran map with 7900 GTX SLI at 1680x1050 with 4x AA on.High autoexec.cfg tweak

Some screens

Nanosuit with blood shot
Stepped into a war zone lol

Nanosuit guy again with shell flying

Head shot with blood flying

Surprise NK close up

Shark sneaking up on me,nice reflection from mountains on water

Shark after kill with rain
gerardfraser is offline

01.12.2007 00:21
doom generation
Beginner

images/avatars/avatar-1.jpg





I won't say "great" map, but it's not bad : beautiful map with objectives, but too short, and the americans at the end have stupid moves, walking face against the cliffs. First I tried to launch it with medium settings, it was awful, without vegetation.
doom generation is offline

01.12.2007 06:39
Kridian
Trainee

images/avatars/avatar-293.jpg





I went a few rounds with your shark! He kicked my arse!

I'm liking the lighting... kinda like a dream. I was half expecting a Velociraptor to jump out and attack me.
Kridian is offline

01.12.2007 09:49
Killuminati91
Experienced Modder

images/avatars/avatar-1224.gif


Thread Starter Thread Started by Killuminati91




Haha thats off to the Lost World team Big Grin

Thank you all for your feedback, and yes i think i kinda ****ed up with the navigation
of the americans, but why dont they just stay there fighting? lol...

@Sagan: How did you get the police car at this place? Its supposed to explode lol ... ._.

__________________
o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.
Killuminati91 is offline

01.12.2007 15:43
---___db___---
Uber Modder

images/avatars/avatar-9230.jpg





---___db___--- is offline

02.12.2007 14:12
Killuminati91
Experienced Modder

images/avatars/avatar-1224.gif


Thread Starter Thread Started by Killuminati91




thanks Big Grin

__________________
o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.
Killuminati91 is offline

02.12.2007 21:26
KorJax
Uber Modder

images/avatars/avatar-7216.gif





Fantastic looking map!

A suggestion though, don't use the Suit-NK with the rocket launchers. For some reason, they have infinite ammo and fire a missle out every 2 seconds, which is REALLY annoying to fight.

__________________

KorJax is offline

03.12.2007 15:55
shadow85
Beginner

images/avatars/avatar-1.jpg





Just finished it and two words, absolutely amazing. I found this level to be far better than any original SP level. I wish the original SP levels had more levels like this, this is a top notch level. Lighting/graphics are the best I have seen, intense and very interesting atmosphere.

Overall 9/10, missing one because of length. I really hope the author will pump more levels like this out, I love it so much.
shadow85 is offline

03.12.2007 16:46
Killuminati91
Experienced Modder

images/avatars/avatar-1224.gif


Thread Starter Thread Started by Killuminati91




Wow! Didnt expect THAT kind of feedback Big Grin

Thank you! @Korjax: Yeah just noticed that, they begin with rapidfire rockets but then
suddenly stop shooting rockets o.0

__________________
o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.
Killuminati91 is offline

07.12.2007 17:39
darkula
Beginner

images/avatars/avatar-1.jpg





Really good map. I loved the lightning, the color of the water, and the textures in general. they were nice and fresh. No objectives isn't bad, because you just follow the road, so you do not get lost.

If you would make this map larger, it would be really good.

__________________
E6600@2.4Ghz + Arctic cooler pro7. Asus P5N-E SLI NF650i SLi mobo. BFG 8800GT @ 625/1800. 2x1024DDR 6400. xfi. Antec900, Seasonic600W, 320gig seagate. 500gig Spinpoint SyncMaster 206bw. Windows XP SP2
darkula is offline

11.12.2007 18:19
Killuminati91
Experienced Modder

images/avatars/avatar-1224.gif


Thread Starter Thread Started by Killuminati91




I just got a message from germanys biggest PC games magazine.
They want to feature my map on a DVD, im so excited Big Grin

__________________
o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.

This post has been edited 1 time(s), it was last edited by Killuminati91: 11.12.2007 18:19.

Killuminati91 is offline

11.12.2007 22:16
KorJax
Uber Modder

images/avatars/avatar-7216.gif





Great JoB!

__________________

KorJax is offline

11.12.2007 22:54
lburger
Trainee

images/avatars/avatar-1.jpg





No beers on that highway =), Really fun I liked the guys in nano suits, It was just an all out fun map, Thanks man.
lburger is offline

12.12.2007 05:05
CombatMuffin
Beginner

images/avatars/avatar-1.jpg





Its a good start, man!

Here's my constructive criticism:

Level Design:
-Tropical forests and jungles in real life can be lush and abundant, very hard to travel on, but remember this is a game first and an ecosystem second. While the terrain vegetation was lush, the AI ignored a lot of it to shoot at me and navigate almost perfectly, while a human player has the realistic limitation. I would either reduce the foliage a wee-bit, or somehow(sounds like a lot of work) provide much more invisibility in those tall grasses.

-Never make a map which can get you stuck easily! Some of those roads were HARD to navigate on(hard curves!), in the ensuing engagement against a nanosuit, I fell from a cliff and slid to safety. Couldn't get back up. Nothing too serious.

Art:

Tiny comments on detail, its purely visual and doesn't destroy the fun.

-Sand underwater is mostly fine. Also the sand near the water. The texture you have is usually in more inland sand. Check out the levels in crysis, particularly the first level(island). Great reference.

-The waves are from the open sea. You'll never find waves that high near the coast unless its a hurricane or storm(I understand the wave control in sandbox 2 might not be the best).

-The HDR is too high!: I have a 3000:1 contrast monitor, and its pretty well calibrated. The glow in those mountain sides are just too bright. Doesn't burn my eyes, but at points I couldn't even spot my targets.

GREAT level, though. I wasn't expecting a small intro video Smile
CombatMuffin is offline

13.12.2007 11:24
weldon29
Beginner

images/avatars/avatar-1670.jpg





quote:
Originally posted by Killuminati91
I just got a message from germanys biggest PC games magazine.
They want to feature my map on a DVD, im so excited Big Grin

:o thats great
weldon29 is offline

13.12.2007 14:04
tsr2
Trainee

images/avatars/avatar-2050.gif





good looking map

whats the trigger problem you spoke of?

and someone mentioned buildings without shadows, that is correct. saw a few without their own shadows but were receiving shadows from trees etc.
tsr2 is offline

13.12.2007 19:17
Hellerzin
Trained Modder

images/avatars/avatar-3816.jpg





the map is great and this is the first time I felt like playing another real SP level the way it originally was.
here are some tips:
1- Loved the Hud interaction with the player, please keep that always
2- some huge lightning differences kept me tweaking my ssao settings everytime. like someone said, it's about the asphalt and some buildings
3 - After the message get a LAw, I saw an APC falling from the road. It was hillarious but it wasn't supposed to happen = ]
4 - After the message get a law, I kept going forward and suddenly I completed the level, without battling the APC. You should do the "trigger" after the APC battle, and put a vtol with some guys behind, so the players really feel safe and knows he ended the level.
5-MORE!
6- edit: loved the nanosuit guys too! in the original SP I hated the idea of meeting them, here I get fun and tatical firefights.
7- MOREEE!
8- edit: forgot this one: some poor korean guy felt from the road and was alone down there, I coudn't help him more than giving him a sniper headshot. Spare those poor koreans from those situations = ]

__________________
Since everyone only posts their future rig here, mine is:
3x 200b,16gb ddr5, 5TB HD,c2x@5.0,liquid nitrogen cooler,44'' LCD monitor,15 air coolers,unique-made titanium tower,acoustic dampening system

This post has been edited 2 time(s), it was last edited by Hellerzin: 13.12.2007 19:53.

Hellerzin is offline

13.12.2007 19:44
Killuminati91
Experienced Modder

images/avatars/avatar-1224.gif


Thread Starter Thread Started by Killuminati91




Haha thanks, youre making my heart beat faster xD

Thank you too for your fix-suggestions i guess ill bring out 1.1 soon with these fixes.

E/ God damn it, you have to wait, i cant even start Sandbox 2 with my current GPU...
Thanks nvidia.

__________________
o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.

This post has been edited 1 time(s), it was last edited by Killuminati91: 16.12.2007 14:37.

Killuminati91 is offline

11.01.2008 02:32
skor
Beginner

images/avatars/avatar-1.jpg





Holy ****, I have been having a great experience with your sharks, as a result of two bugs I have experienced. This could be because I just patched my copy, and then used one of those no cd .exe mods since my disc got really scratched up when I lent it to a friend, or could be the map, I'm not sure.
Anyway, first off when a shark killed me the first few times I tried out the map I would re spawn as a crippled man lying on the ground looking at the text spawn successful, which it obviously was not since I was a comatose vegetable at that point. Not a fun experience, but of shark origins nonetheless.
Secondly, I have encountered a brave and fearsome breed of landsharks in the game. After killing one of their water dwelling cousins, they obviously became enraged with me and hovered after me in hopes of vengeance.

HOLY **** A SHARK, GET IN THE CAR!

With them swimming after me as I cruised down the roads, I wondered if they could kill me while in-car but I couldn't risk the time my previous problem presented me.

Running out of shotgun and pistol ammo, I had to resort to precision rifle shots which I had picked up up the slope from the first lake. The only warning I had of another shark approaching was a suspiciously familiar splashing noise.

And the spoils of my voyage, draped over a carrier crate.

This post has been edited 1 time(s), it was last edited by skor: 11.01.2008 02:38.

skor is offline

14.01.2008 14:38
Killuminati91
Experienced Modder

images/avatars/avatar-1224.gif


Thread Starter Thread Started by Killuminati91




haha thats hilarious... I think these problems are made by the 1.1 patch, cause i didnt
really had any of them back in the day... I'll see if I can fix a little bit and release
another version but thats not promised because im currently working on another map.

__________________
o
L_
OL
This is Schäuble. Copy Schäuble into your signature to help him on his way to Überwachungsstaat.
Killuminati91 is offline


Pages (4):« previous 1 [2] 3 4 next »
Jump to:
 Crytek's Official Modding Portal » Gallery » Levels
  Go to the top of this page Crashed 1.2 SOON! [Singleplayer]
 
© 2010 Crytek GmbH  imprint | legal
All rights reserved. All trademarks are property of their respective owners in the US and other countries.

Forum Software: Burning Board 2.3.6, Developed by WoltLab GmbH