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Wandering Samurai Studios
Description
MechWarrior: Living Legends

You do the business to learn the business, you don't learn the business to do the business!
The MechWarrior: Living Legends team was founded by two brothers Sean (Criminal) and Daniel (Kamikaze) in December 2006. It has since grown to over 40 members from all walks of life. We are truly an international team that has the drive and the desire to become a commercial development group in late 2008. Our current project is MechWarrior: Living Legend for Crytek's massive PC title Crysis.
URL http://www.mechlivinglegends.net
Team Members
Leader
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Cry-Criminal
Co-Leader
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MWLL|Kamikaze
Coder
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MWLL|Keeper
Coder
./images/avatars/avatar-3212.png
Unearthly
Coder
ToeBall
Artist
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MWLL-sherrell

Artist
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Decency
Artist
./images/avatars/avatar-1.jpg
MWLL|cajomi
Artist
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MWLL|Undertaker
Artist
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MWLL|Chai
Artist
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MWLL|Defender
Designer
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KorJax

Designer
./images/avatars/avatar-908.png
MWLL|Death_Grin
Designer
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WormSlayer
Designer
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MWLL|Inous
PR
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MWLL|AoP
Other
./images/avatars/avatar-1.jpg
SoundLink
Other
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MWLL|Landros

Other
./images/avatars/avatar-1.jpg
MWLL|stlava
Other
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MWLL|Shotglass
Modeler/Texturer
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mechwarrior
Team News
MechWarrior: Living Legends - February 2010 Newsflash
Written by MWLL|AoP@ 20.02.2010 21:00
Welcome to a small news update from the team of MechWarrior: Living Legends. Two months have passed since the release of the very first public beta version of our Crysis Total Conversion Modification and we've of course been monitoring your feedback very closely. Before we get to that, however, we'd like to thank all of you who voted for us in ModDB's Mod Of The Year 2009 competition. After winning Editor's Choice for "Best Multiplayer Mod", it was your votes that allowed us to also take #1 position in Reader's Choice for that category. Yet none of this is news to those of you who visit our website or follow us on Facebook or Twitter, so let's move on to the actual news which do, among other things, include the release date of our next beta patch
... More »
MechWarrior: Living Legends - September 2009 Update
Written by MWLL|AoP@ 05.10.2009 21:00
Welcome to the September digest of MWLL's weekly updates. This post is a summary of all weekly updates released in September by Wandering Samurai Studios, the group behind the Crysis Total Conversion modification MechWarrior: Living Legends
... More »
MechWarrior: Living Legends - Weekly Update XIV/XV
Written by MWLL|AoP@ 25.07.2009 20:00
Welcome to a mid-July update from Wandering Samurai Studios, the makers of the Crysis total conversion modification MechWarrior: Living Legends.
Combining Updates XIV and XV, we're presenting to you three and a half minutes of gameplay footage as well as a progress update on SA_Extremity and new particle effects for the Battlearmor's jumpjets
... More »
MechWarrior: Living Legends - Weekly Update XI
Written by MWLL|AoP@ 02.07.2009 21:00
Welcome to June's third and the eleventh overall weekly update by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS. For this update, we've got four variants of the Inner Sphere's Partisan, a progress report on SA_Marshes and no less than SIX playtest screenshots. Enjoy!
... More »
MechWarrior: Living Legends Weekly Update - June #1
Written by MWLL|AoP@ 11.06.2009 21:00
In the ninth weekly update from the team of MechWarrior: Living Legends, we're presenting to you the textured Atlas, a short video demonstrating the time-of-day-settings on SA_Extremity and a new set of playtest impressions
... More »
MechWarrior: Living Legends Weekly Update - May #4
Written by MWLL|AoP@ 04.06.2009 21:00
Welcome to the 8th weekly update from the team of MechWarrior: Living Legends. This week, we've got good news regarding the upcoming beta release, we let you take a look at the new Mech hangar's interior and also got a couple more exciting playtest impressions
... More »
MechWarrior: Living Legends Weekly Update - May #3
Written by MWLL|AoP@ 26.05.2009 21:00
In the third weekly update in May, the team of MechWarrior: Living Legends is proud to present to you four variants of the Inner Sphere's Atlas, a progress report on the Solaris Arena map SA_Sandblasted and some very exciting playtest impressions
... More »
MechWarrior: Living Legends Weekly Update - May #2
Written by MWLL|AoP@ 18.05.2009 21:00
After our last dual weekly update, we've got another to present showcasing the latest work that our team have done in the run up to the mods release. Read on to find out what we've been working on this week
... More »
MechWarrior: Living Legends Weekly Update - April #3
Written by MWLL|AoP@ 25.04.2009 21:00
After our recent weekly update, we've got another to present showcasing the latest work that our team have done in the run up to the mods release. Read on to find out what we've been working on this week
... More »
MechWarrior: Living Legends Weekly Update - April #2
Written by MWLL|AoP@ 17.04.2009 21:00
After our recent first weekly update, we've got another to present showcasing the latest work that our team have done in the run up to the mods release. Read on to find out what we've been working on this week
... More »
MechWarrior: Living Legends Weekly Update - April #1
Written by MWLL|AoP@ 13.04.2009 21:00
After releasing more than 130 screenshots, 4 videos and an exclusive audio file, we've decided to take a slightly different approach and put an end to the 'Advent / Release Countdown calendar'. From now on, we'll be presenting to you a selected set of newly implemented features and assets - once a week. This should accommodate all those looking for eye candy as well as those looking for more specific information.
... More »
MechWarrior: Living Legends - February Update!
Written by Cry-Criminal@ 21.02.2009 09:00
The second month of 2009 is coming closer to its end and a number of interesting things have been going on for the team behind the Crysis total conversion modification MechWarrior: Living Legends; today we've got a news update from us at the MWLL team; read inside for further details
... More »
MechWarrior: Living Legends - Real Time Mech Customization Video
Written by Cry-Criminal@ 20.10.2008 21:00
As promised in the last news the team around the MechWarrior: Living Legends mod today delivers the second video out of five which is planned as series and showcases different features of the mod project
... More »
Mod Release - Team Action!
Written by Cry-Criminal@ 18.03.2008 22:30
We at Wandering Samurai Studios (the group behind MechWarrior: Living Legends) would like to introduce one of our spin-off projects entitled Team Action! This mod will finally allow us to play our maps in a similar fashion to Instant Action, except adding the long awaited team deathmatch style of gameplay
... More »
MWLL Update: Imperator AX-22 Assault Rifle
Written by Cry-Criminal@ 18.02.2008 18:03
With no doubt MechWarrior: Living Legendsis one of the most awaited upcoming mods for Crysis. With the dev team being fully concentrating ont various sections of the mod they still try to update the community as often as possible. Today they would like to show off the final "Imperator AX-22" Assault Rifle from the Inner Sphere
... More »
Team Requests
Team is currently looking for: Scripter
Physics Programmer

Requirements:
o Programming experience with emphasis on physics and/or vehicle dynamics.
o At least 1 project completed on PC.
o Excellent C/C++ programming skills.
o Knowledge of .XML language
o Ability to work within a schedule.
o Ability to work well as part of a creative team.
o Self-motivated with a strong work ethic.
o Excellent oral and written communication skills.
16.11.2007 07:32   Apply for position  

Team is currently looking for: Coder
Senior Programmer

The Senior programmer is an exceptionally talented, ‘all-rounder’ who has the ability and passion to really ‘own’ and drive key areas of their game’s code-base. We are looking for a key member of the game focused team.

Position Responsibilities
* Design, define and develop the next generation of multiplayer internet gameplay.
* Provide hands-on technical expertise to define and develop networked simulation techniques and to have a direct impact on leading edge multiplayer action gameplay.
* Interact closely with designers, artists, and animators to bring the vision of the game to life
* Co-develop tools with artists, animators, designers and our core programming staff
* Reliably create good quality, performance-minded code
* Follow the task list and schedule for responsible work
* Assist in the sharing of ideas and exploration of new practices to continually improve the quality of game development within the company
* Maintain a professional attitude during all stages of development
* Excel as a team member and strive to maximize team and departmental performance


Position Qualifications/Requirements
* Strong background in Math
* Clear understanding and appreciation of schedules and milestone
* Passion for making and playing innovative games
* Must have proven track record with mods or shipped titles, preferably multiplayer FPS


Technical Requirements
* Excellent C++ Skills


Soft-Skill Requirements
* Good communication and problem solving skills
* Team player
* High flexibility and eager to learn new methodologies
* Ability to make accurate estimates on design and implementation of systems programming tasks
* A passion for games, attention to detail and a desire to create outstanding gaming experiences


* Bonus Enjoy working across multiple disciplines
* Cross platform development experience.
* Shader language familiarity (HLSL, Cg)
* Any experience working with common middleware packages
* Network/Physics/Graphics game programming experience
* Experience with LUA script language.
16.11.2007 07:31   Apply for position  

Team is currently looking for: Designer
Level Designer

Position Responsibilities:
* Designing detailed, 3D levels for the game, as documented by design document.
* Working closely with art and programming teams
* Developing schedules and time estimates for tasks with the Lead Level Designer
* Research to acquire new knowledge


Position Requirements:
* Strong passion for creating immersive, high quality video games
* Ability to analyse competitive games and identifying strengths and weaknesses
* Ability to quickly master proprietary tools and development processes
* Technically-inclined and hands-on level building and scripting skills.
* Superior communication skills, including the ability to communicate creative ideas through written materials, sketches, drawings and other illustrations
* Excellent problem-solving and interpersonal skills
* Capability of working as both, as a team member and individually with minimum supervision
* Convincing presentation skills


Bonus:
* Fundamental knowledge of 3D modeling software (e.g. 3DSMAX and Maya) and 2D art software (e.g. Photoshop and Illustrator)
* Experience with Unreal3 or CryEngine game development.
16.11.2007 07:31   Apply for position  

Team is currently looking for: Artist
Special Effects Artist

Strong Portfolio with examples of:
* In-game visual effects (explosions, bullet hits, environmental FX…)
* In-game sequences involving visual effects and destructible/animated FX orientated props



The candidate must have the following experience:
* Real time effects utilizing particle sprites
* Creation of textures needed for effects in Photoshop
* Creation of elements and props for effects in 3ds max (and/or Zbrush)
* CryEngine experience is a plus
* Understanding of real time next-gen game techniques such as shaders, normal mapping


The candidate will ideally have the following qualities:
* Strong communication skills
* Able to work as part of a team
* Be a keen gamer.
16.11.2007 07:31   Apply for position  

Team is currently looking for: Artist
Senior Technical Artist

Ideally, the candidate is versatile, enthusiastic and actively extending their expertise technically and as an artist.

Responsibilities
* understanding technical process required to implement game assets
* creating and implementing technical information for models
* implementing models in game
* assisting senior artists with developing tools and methodologies
* creating 3d assets for the game



Ideally you will have:
* experience with at least one 3d package (3ds Max, Maya etc) ability to create good quality 3d art assets and textures (props and architecture)
* experience with Photoshop
* knowledge of game modelling and texturing techniques scripting (maxscript, mel, lua etc) experience beneficial
* highly organized and articulate, detail focused.
16.11.2007 07:31   Apply for position  

Team is currently looking for: Artist
Graphics User Interface Design Artist

Ideally you will have:
* Proficiency producing Interfaces and in Interface theory.
* Good experience using Photoshop and drawing/design skills.
* Ability to demonstrate creative concepts and take art direction.
* Experience of quality control including a keen eye for detail in all areas from artwork through to finished piece.
* Positive communicator with the ability to work with staff from all areas of the project
* Energetic, enthusiastic, self-motivated with a strong work ethic and high level of initiative.
16.11.2007 07:30   Apply for position  

Team is currently looking for: Animator
Senior Animator

Responsibilities include:
Work within the animation department, creating and implementing all animations for the game, meeting technical, quality and artistic requirements. Working under the Lead Animator and alongside other senior animators. Creating both in-game and real-time cuts-scenes high quality animations. Working with hand key framed animations and motion capture files. Character rigging and weighting.

Ideally you will have:
* Proven skills in realistic animation of the human form.
* Excellent and demonstrable animation skills including a strong understanding of classic animation principles and fundamentals (squash and stretch, staging, timing, anticipation, exaggeration)
* Extensive knowledge of rigging.
* Knowledge with IK/FK rigs and animations.
* Ability to rapidly learn and assimilate new technologies
* Extensive experience with 3D Studio Max or Maya.
* Excellent communication skills.
* Passion for games.
* Good self management.
* Energetic, enthusiastic, self-motivated with a strong work ethic and high level of initiative.
16.11.2007 07:29   Apply for position  

Team is currently looking for: Artist
Lead Artist

Ideally you will have:
* Next-gen lead experience on either previous mods or shipped titles
* Strong team management and interpersonal skills
* Solid next-gen modelling skills are required
* Understanding of Normal Mapping techniques in either Maya, Polybump or Max
* Creative thinking and troubleshooting skills
* The ability to work well under direction, as well as conceptualize
* Energetic, enthusiastic, self-motivated with a strong work ethic and high level of initiative.


Bonus Abilities
* Broader knowledge of all 3D art techniques is an advantage.
* Cross-discipline experience is an advantage
16.11.2007 07:28   Apply for position  

Team Projects
Team Action
teamaction
Team Action bringing

Release Date: 18.03.2008 00:00 Downloads: 9523
Type: MP Level of difficulty: Advanced (LUA)
Style: Shooter Project Version: 2.0

MechWarrior: Living Legends
mwll_crymod_small
Will you be a living legend, or a forgotten casualty?

Development Status: 85%
Type: MP Level of difficulty: Expert (C++)
Style: Simulation, Action, Multiplayer, First Person Project Version: 1.0



 
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