An Assassin's Job 2
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| Uploader: |
Shazmog on the 17.06.2008, 01:19 h |
| Author: |
Shazmog |
| Version: |
1.0.0 |
| URL: |
[ICMC] An Assassin's Job 2 |
| Description: |
Hi guys ! All right first off, keep in mind this is my second map ever ^^
I have spent countless hundreds of hours creating this map (probably more then 600 hours but its not like i kept count xD) and even though i had to work the last month and a half on an average of 4 fps for hours due to my low config computer, i have added as many details as possible. I have corrected i believe any type of bug that has been noticed by my beta testors through a good 7 or 8 different beta tests. My goal with this map, is to keep you hooked on it ! I have seen too many times maps where the scenario got boring or the difficulty being hell and not making the player want to complete it, so i hope i'll get you hooked with this one ! :)
Enjoy ! Shazmog
Storyline
Konstantin Ivanov, a KGB agent, turned against his own and fled with a deadly virus held secure by the KGB. Our Intel suggests Ivanov plans to sell the virus to the highest bidder on the black market. We do not know his destination but he has been seen aboard a large warship in the Indian Ocean. We cannot let any terrorist organizations get their hands on this virus, or the consequences could be grave. Your mission is to find Ivanov, kill him and retrieve the virus.
Beta testers’ comments:
- "Even though you've chosen the clichéd island setting, and the clichéd "drop from a plane" intro, you've created a totally original experience"
- "Superb! Your map is incredibly fun to play"
- "I love this map, and some bits were more fun than I've ever had playing Crysis"
- "if you were looking for a visceral Hollywood style rush, you got it in spades"
- "The constant contact with the chief brings the map to life, whilst never falling into that recurring nightmare in which a radio contact tells you exactly what to do from second to second"
See the readme file for credits.
Features:
- Fun factor: "one big, explosive, larger-than-life rush"
- Varied environment: Sea, beaches, plains, villages, construction sites, jungle and more
- Base jumping, helicopter duels, massive fire-fights
- Custom ToD (by Caro60)
- Great sense of freedom as the player can choose his own path
- The story "holds the player's interest right until the final showdown"
- Coherent scenario throughout the whole map
- 9 objectives, minimap, loading screen (the whole shebang)
- Around 1 hour and a half of gameplay
- Automatic save points
- Voice-over work featuring three different characters
- Custom soundtracks created especially for the map (by Crimson66 and Seamless)
- Multiple cutscenes throughout the level
- High attention to details with props set up differently in every house/area
- Very detailed environment
- The island is 2048x2048 and 100% accessible
- Over 12300 objects (without counting vegetation)
- Over 200 enemies AIs (all with AIcover points to enhance their intelligence)
Installation guide:
- Go to your Crysis game folder -> Electronic Arts -> Crytek -> Crysis -> Game -> Levels.
- Eventually backup existing levels with the same name.
- Copy the level folder from the downloaded file into the current game folder (Game/Levels).
- Start Crysis
- Open console and type in "con_restricted 0" (without "") to allow access to console commands
- Load your custom map by typing in "map mapname" (Without "") and press Enter.
Additionally you can use the Crytools Launcher to load your custom level. |
| Language(s): |
English/French |
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| Intel® Performance & Logo visibility | Fun and Gameplay | Creativity |    |     |     |
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