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Team Action
Uploader: Cry-Criminal on the 18.03.2008, 00:56 h
Author: Wandering Samurai Studios
Version: 2.0
URL: TeamAction v0.2
Description:


Description:
Started as a small spin-off project to MWLL (MechWarrior: Living Legends) our programming team lead at the time by Mach10 created a game mode specifically for Crysis multiplayer. Team Action is essentially instant action except you are part of either the US or Korean Team. Your kills are counted towards a total kill count for the team and once a team reaches a certain amount the match is over.

Following a successful introduction of Team Action mod and the wonderful support from the community, we are proud to release Team Action v0.2. After reading all of the feedback concerning the previous version, we have revised and fixed issues brought to our attention.

Version 0.2 is not chock-full of updates and new features; we have centered on a core set of functionality and have worked to resolve all known issues. Through many hours of stability testing and trying to somehow break the mod, happily we weren’t able to find anything. With this release, the mod is fully ready for competition play. Let the games begin!

Mod Overview:
Team Action takes the fun from the much loved team deathmatch mode and applies it to the Crysis maps. Although it may seem rudimentary, having the ability to co-ordinate flanking maneuvers and rush chokepoints with your team in tow is a thrilling feeling, and one that we have finally made possible with this mod.

In Team Action, the players are organized into two teams, either US or North Korean, with each team having its own kill count displayed at the top of the screen at all times. The concept is simple; the team that reaches the pre-set kill count first wins!

Mod Features:
  • A customized HUD that will display the team's current kills count plus the total kills required for a win (featured below).
  • Scoreboards edited to reflect the new game rules.
  • The ability to set and customize penalties for suicides and team kills, which can be edited via simple console commands.
  • All current InstantAction maps supported under Team Action.
  • 32 bit and 64 bit Crysis support is included.

Installation:
The installer package is simple for everyone to use and unless you wish to run your own server no other operations are required; just double click the installer and launch the shortcut! If the previous version is currently installed, this package will automatically upgrade to the newest version.

Client Install:
  • Unzip and run the "MWLL Team Action" installer.
  • To play the mod either use the included shortcuts or Crysis mod launcher.

Server Install:
  • Unzip the contents of the server install to your Crysis\Mods folder. To help you with setup, we have included a sample server configuration file and maplist.
  • To start the server manually you will need to use the following command line when launching: CrysisDedicatedServer.exe -mod teamaction
  • To upgrade your existing server installation, unzip/upload the contents to your server’s mods directory. No further action is required.

Key Console Commands:
If you have decided to run a Local, LAN or Dedicated Server, here are some useful console commands to get you started administrating your map.
  • sv_gamerules teaminstantaction - Changes the current server rules to Team Action mode.
  • g_suicide_penalty - Sets the team score penalty when a player commits suicide.
  • g_tk_penalty - Sets the team score penalty for when a player team kills.
  • g_fraglimit - Sets the kill count required to win a match.
  • g_fraglead - Sets the amount of kills over the other team required for a win. For example, setting the value to 2 would require one team to have 2 or more kills more than the other team to win.

Changelog:
  • Timelimt score correctly awards winning team based on total accumulated points.
  • Fixed evaluation error in Timelimit function.
  • Flash scoreboard HUD completely re-worked.
  • Team scores moved to flash HUD.
  • Server name and IP address show correctly on HUD.
  • Fixed flash scoreboard HUD not updating/showing duplicate names.
  • Fixed static HUD time remaining.
  • Added function to display and animated time on HUD when round time falls below two (2) minutes.
  • Moved mod branding to flash HUD.
  • Enabled spectator modes.
  • Enabled auto-balance in server.cfg by default.
  • Set auto-balance threshold to 1 in server.cfg by default.
  • Fixed player invulnerability bug.
  • Fixed map out-of-bounds issues.
  • Fixed missing map texture(s).
  • PlantationEvolved map removed from build.
Language(s): English/Any
Rating: 289 Votes - Average Rating: 9.56289 Votes - Average Rating: 9.56289 Votes - Average Rating: 9.56289 Votes - Average Rating: 9.56289 Votes - Average Rating: 9.56
Release Date: 18.03.2008 00:00
Screens:
Downloads:
MWLL_TeamAction-v0.2-client.zip (144.14 MB / 6078 times download)
MD5 Checksum: 102b2efe37323cbe8dc04d2ebfb577de

MWLL_TeamAction-v0.2-server.zip (143.81 MB / 2123 times download)
MD5 Checksum: 066c5e2ddc29fcf3665f41d8a5d5628d

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